Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Flight (Navy). |
1 |
18 |
Became a Drifter (Wanderer). |
1 |
22 |
Betrayed by a friend. One of Darlene Corbeld's Contacts or Allies betrays Darlene Corbeld, ending Darlene Corbeld's career. That Contact or Ally becomes a Rival or Enemy. |
2 |
22 |
Became a Marine (Marine Support) with the new title Marine. |
2 |
24 |
Nearly killed. Fully recovered. |
3 |
24 |
Became a Army (Army Support) with the new title Private. |
3 |
26 |
Severely injured. |
4 |
26 |
Became a Scout (Surveyor). |
4 |
28 |
Psychologically damaged by Darlene Corbeld's time in the scouts. |
5 |
28 |
Failed to qualify for Worker (Citizen). |
5 |
28 |
Returned to Drifter (Wanderer). |
5 |
31 |
Betrayed by a friend. One of Darlene Corbeld's Contacts or Allies betrays Darlene Corbeld, ending Darlene Corbeld's career. That Contact or Ally becomes a Rival or Enemy. |
6 |
31 |
Became a Citizen (Corporate). |
6 |
34 |
Nearly killed. Owe 20,000 for medical bills. |
7 |
34 |
Became a Believer (Mainstream Believer) with the new title Lay Person. |
7 |
37 |
Darlene Corbeld secretly provide religious rites for a dying leader or noble, although they do not share Darlene Corbeld's faith. Gain an Ally in the family and a Rival who disagrees with Darlene Corbeld's choice. |
8 |
38 |
Aging Crisis. Owe 10,000 for medical bills. |
8 |
38 |
Retired at age 38. |
8 |
38 |
Continued as Believer (Mainstream Believer). |
8 |
41 |
Darlene Corbeld accepted an offer of inducements to betray Darlene Corbeld's faith. Gain 150,000 in cash. |
9 |
42 |
Aging Crisis. Owe 20,000 for medical bills. |
9 |
42 |
Retired. |
9 |
45 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
10 |
46 |
Aging Crisis. Owe 10,000 for medical bills. |
10 |
49 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
11 |
50 |
Aging Crisis. Owe 50,000 for medical bills. |
11 |
52 |
Betrayal. Convert an Ally into a Rival or Enemy. |
12 |
54 |
Aging Crisis. Owe 20,000 for medical bills. |
12 |
55 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
13 |
58 |
Aging Crisis. Owe 40,000 for medical bills. |
13 |
61 |
Moved to a new world. |
14 |
62 |
Aging Crisis. Owe 50,000 for medical bills. |
14 |
66 |
A new romantic starts. Gain an Ally. |
15 |
66 |
Aging Crisis. Owe 50,000 for medical bills. |
15 |
68 |
A new romantic starts. Gain an Ally. |
16 |
70 |
Aging Crisis. Owe 40,000 for medical bills. |
16 |
72 |
Find Ancient Technology. |
17 |
74 |
Aging Crisis. Owe 10,000 for medical bills. |
17 |
76 |
Gained a contact. |
18 |
78 |
Aging Crisis. Owe 60,000 for medical bills. |
18 |
82 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
19 |
82 |
Aging Crisis. Owe 30,000 for medical bills. |
19 |
85 |
A new romantic starts. Gain an Ally. |
20 |
86 |
Aging Crisis. Owe 60,000 for medical bills. |
20 |
89 |
Betrayal. Convert an Ally into a Rival or Enemy. |
21 |
90 |
Aging Crisis. Owe 40,000 for medical bills. |