Term |
Age |
History |
---|
1 |
18 |
Entered a spacer community. |
1 |
19 |
Suffered a deep tragedy. |
1 |
22 |
Left the spacer community. |
2 |
22 |
Became a Scout (Explorer). |
2 |
25 |
Severely injured. Fully recovered. Owe 5,000 for medical bills. |
3 |
25 |
Became a Believer (Mainstream Believer) with the new title Lay Person. |
3 |
29 |
Diguunlaam come into conflict with a splinter group Diguunlaam's own religion which maintains Diguunlaam's version is the wrong one. Gain 3 Rivals. |
4 |
29 |
Failed to qualify for Enforcer (Rogue). |
4 |
29 |
Submitted to the draft. |
4 |
29 |
Became a Army (Infantry) with the new title Private. |
4 |
33 |
Display heroism in battle. |
4 |
33 |
Commissioned in Army (Infantry) with the new title Lieutenant. |
4 |
33 |
Promoted to Army (Infantry) officer rank 2 with the new title Captain. |
5 |
33 |
Continued as Army (Infantry). |
5 |
37 |
Commanding officer takes an interest in Diguunlaam's career. |
5 |
37 |
Promoted to Army (Infantry) officer rank 3 with the new title Major. |
6 |
37 |
Continued as Army (Infantry). |
6 |
40 |
Commanding officer takes an interest in Diguunlaam's career. |
6 |
41 |
Promoted to Army (Infantry) officer rank 4 with the new title Lieutenant Colonel. |
7 |
41 |
Attempted to change assignments. |
7 |
41 |
Failed to qualify for Army Support (Army). |
7 |
41 |
Continued as Army (Infantry). |
7 |
42 |
Thrown into a brutal ground war |
7 |
45 |
Forced to muster out. |
8 |
45 |
Became a Merchant (Broker). |
8 |
48 |
Risk Diguunlaam's fortune on a possibility lucrative deal and win. |
8 |
49 |
Promoted to Merchant (Broker) rank 1. |
9 |
49 |
Continued as Merchant (Broker). |
9 |
50 |
Given advanced training in a specialist field |
9 |
53 |
Promoted to Merchant (Broker) rank 2. |
10 |
53 |
Voluntarily left Broker |
10 |
53 |
Became a Drifter (Wanderer). |
10 |
54 |
A new romantic starts. Gain an Ally. |
11 |
57 |
Continued as Drifter (Wanderer). |
11 |
58 |
Betrayed by a friend. One of Diguunlaam's Contacts or Allies betrays Diguunlaam, ending Diguunlaam's career. That Contact or Ally becomes a Rival or Enemy. |
12 |
58 |
Aging Crisis. Owe 50,000 for medical bills. |
12 |
58 |
Retired at age 58. |
12 |
58 |
Retired. |
12 |
60 |
Betrayal. Convert an Ally into a Rival or Enemy. |
13 |
62 |
Aging Crisis. Owe 30,000 for medical bills. |
13 |
65 |
A new romantic starts. Gain an Ally. |
14 |
66 |
Aging Crisis. Owe 50,000 for medical bills. |
14 |
68 |
Good fortune. |
15 |
70 |
Aging Crisis. Owe 20,000 for medical bills. |
15 |
72 |
Betrayal. Convert an Ally into a Rival or Enemy. |
16 |
74 |
Aging Crisis. Owe 30,000 for medical bills. |
16 |
77 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
17 |
78 |
Aging Crisis. Owe 30,000 for medical bills. |
17 |
81 |
Spend time with an alien race. Gain a contact. |
18 |
82 |
Aging Crisis. Owe 10,000 for medical bills. |
18 |
83 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
19 |
86 |
Aging Crisis. Owe 20,000 for medical bills. |
19 |
90 |
Good fortune. |
20 |
90 |
Aging Crisis. Owe 30,000 for medical bills. |