Term |
Age |
History |
---|
1 |
18 |
Became a Marine (Ground Assault) with the new title Marine. |
1 |
19 |
Nearly killed. |
2 |
19 |
Became a Scout (Surveyor). |
2 |
21 |
Elinor Hunt spend a great deal of time on the fringes of Charted Space. |
2 |
21 |
Elinor Hunt have no idea what happened to Elinor Hunt – they found Elinor Hunt's ship drifting on the fringes of friendly space. |
2 |
23 |
Promoted to Scout (Surveyor) rank 1 with the new title Scout. |
3 |
23 |
Attempted to change assignments. |
3 |
23 |
Switched to Scout (Explorer) with previous rank. |
3 |
26 |
Psychologically damaged by Elinor Hunt's time in the scouts. |
4 |
26 |
Became a Drifter (Scavenger). |
4 |
30 |
Attacked by enemies and injured. |
4 |
30 |
Nearly killed. Fully recovered. Owe 17,500 for medical bills. |
4 |
30 |
Gain Enemy if Elinor Hunt don't already have one. |
4 |
30 |
Promoted to Drifter (Scavenger) rank 1. |
5 |
30 |
Continued as Drifter (Scavenger). |
5 |
32 |
Elinor Hunt do not know what happened to Elinor Hunt. There is a gap in Elinor Hunt's memory. |
6 |
32 |
Became a Citizen (Colonist). |
6 |
36 |
Elinor Hunt learn something Elinor Hunt should not have – a corporate secret, a political scandal – which Elinor Hunt can profit from illegally. |
6 |
36 |
Promoted to Citizen (Colonist) rank 1. |
7 |
36 |
Continued as Citizen (Colonist). |
7 |
40 |
Advanced training in a specialist field. |
7 |
40 |
Promoted to Citizen (Colonist) rank 2 with the new title Settler. |
8 |
40 |
Continued as Citizen (Colonist). |
8 |
43 |
Elinor Hunt learn something Elinor Hunt should not have – a corporate secret, a political scandal – which Elinor Hunt can profit from illegally. |
8 |
44 |
Promoted to Citizen (Colonist) rank 3. |
9 |
44 |
Aging Crisis. Owe 40,000 for medical bills. |
9 |
44 |
Retired at age 44. |
9 |
44 |
Continued as Citizen (Colonist). |
9 |
48 |
Advanced training in a specialist field. |
9 |
48 |
Forced to muster out. |
10 |
48 |
Aging Crisis. Owe 60,000 for medical bills. |
10 |
48 |
Retired. |
10 |
49 |
Betrayal. Convert an Ally into a Rival or Enemy. |
11 |
52 |
Aging Crisis. Owe 50,000 for medical bills. |
11 |
53 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
12 |
56 |
Aging Crisis. Owe 20,000 for medical bills. |
12 |
58 |
A new romantic starts. Gain an Ally. |
13 |
60 |
Aging Crisis. Owe 30,000 for medical bills. |
13 |
62 |
Betrayal. Convert an Ally into a Rival or Enemy. |
14 |
64 |
Aging Crisis. Owe 40,000 for medical bills. |
14 |
66 |
Gained a contact. |
15 |
68 |
Aging Crisis. Owe 30,000 for medical bills. |
15 |
70 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
16 |
72 |
Aging Crisis. Owe 40,000 for medical bills. |
16 |
76 |
Moved to a new world. |
17 |
76 |
Aging Crisis. Owe 10,000 for medical bills. |
17 |
78 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
18 |
80 |
Aging Crisis. Owe 60,000 for medical bills. |
18 |
82 |
Victim of a crime. |
19 |
84 |
Aging Crisis. Owe 20,000 for medical bills. |
19 |
86 |
Moved to a new world. |
20 |
88 |
Aging Crisis. Owe 60,000 for medical bills. |