Retired Field Agent Eliza Stone  

Species Age Sex Str Dex End Int Edu SocUPP
Vanejenese 91 F 1 (-2) 1 (-2) 1 (-2) 9 (1) 1 (-2) 6 (0)111916
Cruel
 
Skills
Art (Performing/Performer) 1
Athletics (Dexterity) 1
Carouse 1
Deception 1
Drive (Hovercraft) 1
Electronics (Comms) 2
Electronics (Computers) 1
Flyer (Rotor) 1
Gun Combat 0
Investigate 1
Jack-of-All-Trades 1
Language 0
Persuade 3
Profession (Spacer) 0
Recon 1
Stealth 3
Steward 0
Streetwise 3
Survival 1
CareerAssignmentTitleRankTerms
Entertainer Journalist Freelancer11
Agent Intelligence Field Agent25
Merchant Merchant Marine Crewman01
Drifter Wanderer 13
Agent Law Enforcement Corporal12
Believer Missionary/Humanitarian Project Worker14
Retired 03
 
Name Type Affinity Enmity Power Influence Species
Madeline Macks Ally 2 0 1 3 Zaris (F/64)
Cecile Johnston Enemy 0 3 3 0 Sylean (F/39)
Leroy Delagney Ally 1 0 2 3 Vanejenese (M/15)
Melville McGrath Ally 3 0 5 0 Swanfeh (M/32)
Bonnie Beckham Ally 2 0 0 0 Vanejenese (M/50)
 
Term Age History
1 18 Became a Entertainer (Journalist).
1 20 Gain a patron in the arts. Gain an Ally
1 22 Promoted to Entertainer (Journalist) rank 1 with the new title Freelancer.
2 22 Voluntarily left Journalist
2 22 Became a Agent (Intelligence).
2 23 Given specialist training in vehicles.
2 26 Promoted to Agent (Intelligence) rank 1 with the new title Agent.
3 26 Continued as Agent (Intelligence).
3 30 An investigation takes on a dangerous turn.
3 30 Eliza Stone's work ends up coming home with Eliza Stone, and someone gets hurt. Contact or ally takes the worst of 2 injury rolls.
4 30 Continued as Agent (Intelligence).
4 34 An investigation takes on a dangerous turn.
4 34 Lost eye or limb. Fully recovered. Owe 5,000 for medical bills.
5 34 Continued as Agent (Intelligence).
5 37 Go undercover to investigate an enemy.
5 37 Co-operate with investigation by the planetary authorities. The business or colony is shut down.
5 38 Promoted to Agent (Intelligence) rank 2 with the new title Field Agent.
6 38 Continued as Agent (Intelligence).
6 39 Eliza Stone's work ends up coming home with Eliza Stone, and someone gets hurt. Contact or ally takes the worst of 2 injury rolls.
7 39 Became a Merchant (Merchant Marine) with the new title Crewman.
7 43 Imperial trade restrictions force Eliza Stone out of business.
8 43 Became a Drifter (Wanderer).
8 47 Amnesia.
9 47 Continued as Drifter (Wanderer).
9 51 Promoted to Drifter (Wanderer) rank 1.
10 51 Continued as Drifter (Wanderer).
10 54 Drafted into Law Enforcement
11 55 Aging Crisis. Owe 10,000 for medical bills.
11 55 Retired at age 55.
11 55 Switched to Agent (Law Enforcement) with the new title Rookie.
11 59 Eliza Stone went above and beyond the call of duty.
11 59 Promoted to Agent (Law Enforcement) rank 1 with the new title Corporal.
12 59 Aging Crisis. Owe 30,000 for medical bills.
12 59 Continued as Agent (Law Enforcement).
12 63 Lost eye or limb.
13 63 Aging Crisis. Owe 20,000 for medical bills.
13 63 Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker.
13 65 Someone more charismatic but less devout than Eliza Stone has become Eliza Stone's superior.
14 67 Aging Crisis. Owe 50,000 for medical bills.
14 67 Continued as Believer (Missionary/Humanitarian).
14 70 Eliza Stone is sent to a new community or parish to preach The Word among the poor.
15 71 Aging Crisis. Owe 20,000 for medical bills.
15 71 Continued as Believer (Missionary/Humanitarian).
15 75 Eliza Stone is involved in good works in the community, gaining the respect of a large segment of society. Gain SOC +1 and an Ally.
15 75 Promoted to Believer (Missionary/Humanitarian) rank 1 with the new title Project Worker.
16 75 Aging Crisis. Owe 20,000 for medical bills.
16 75 Continued as Believer (Missionary/Humanitarian).
16 76 Eliza Stone is chosen to represent Eliza Stone's faith in a vid show or other highly public forum.
17 79 Aging Crisis. Owe 40,000 for medical bills.
17 79 Voluntarily left Missionary/Humanitarian
17 79 Retired.
17 81 Contact with Government.
18 83 Aging Crisis. Owe 10,000 for medical bills.
18 87 A new romantic starts. Gain an Ally.
19 87 Aging Crisis. Owe 10,000 for medical bills.
19 90 A new romantic starts. Gain an Ally.
20 91 Aging Crisis. Owe 20,000 for medical bills.
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