Retired Scout Emmie Pettitt  

Species Age Sex Str Dex End Int Edu SocUPP
Happrhani 91 F 1 (-2) 1 (-2) 1 (-2) 2 (-2) 6 (0) 3 (-1)111263
Uptight, Thick skinned
 
Skills
Animals (Handling) 1
Astrogation 1
Athletics 0
Diplomat 0
Drive 0
Gun Combat (Energy) 2
Heavy Weapons 0
Jack-of-All-Trades 1
Mechanic 0
Navigation 1
Persuade 1
Pilot (Spacecraft) 3
Recon 0
Science (Life Sciences/Genetics) 1
Stealth 1
Streetwise 0
Survival 0
Vacc Suit 1
CareerAssignmentTitleRankTerms
Citizen Colonist 01
Drifter Wanderer 01
Army Cavalry Private01
Scout Courier 05
Scout Explorer Scout13
Believer Mainstream Believer Lay Person02
Retired 07
 
Name Type Affinity Enmity Power Influence Species
Tasa-we Enemy 0 2 0 1 Bwap (F/29)
Clifton Riley Contact 1 1 1 2 Ronnin (M/25)
Clifton Riley belongs to an unusual cultural or religious group.
Ione Bain Contact 2 1 1 0 Dynchia (F/21)
Belle Hand Contact 1 1 1 1 Traltar (F/82)
Lou Porden Contact 0 1 1 4 Happrhani (M/69)
Lou Porden gains in influence.
Kitty Mahon Contact 1 1 3 1 Happrhani (F/16)
Romeo Hotty Contact 0 0 0 1 Solomani, Imperium (M/46)
Docia Walker Enemy 0 4 0 2 Hanen (F/62)
Ee-a-Eb Enemy 0 3 0 2 Bwap (F/19)
Ee-a-Eb belongs to an unusual cultural or religious group.
Frieda Ortiz Contact 2 1 3 0 Happrhani (F/41)
Frieda Ortiz has negatively life-changing event.
 
Term Age History
1 18 Became a Citizen (Colonist).
1 20 Hard times caused by a lack of interstellar trade costs Emmie Pettitt Emmie Pettitt's job.
2 20 Failed to qualify for Free Trader (Merchant).
2 20 Became a Drifter (Wanderer).
2 22 Scarred. Fully recovered. Owe 5,000 for medical bills.
3 22 Became a Army (Cavalry) with the new title Private.
3 24 Forced out after co-operating with military investigation in commanding officer's illegal activity.
4 24 Became a Scout (Courier).
4 25 Emmie Pettitt's scout ship is one of the first on the scene to rescue the survivors of a disaster but Emmie Pettitt fail to help. Gain an Enemy.
4 25 Psychologically damaged by Emmie Pettitt's time in the scouts.
5 28 Continued as Scout (Courier).
5 31 When dealing with an alien race, Emmie Pettitt botch an opportunity to gather extra intelligence about them.
5 31 Severely injured. Fully recovered. Owe 10,000 for medical bills.
6 32 Continued as Scout (Courier).
6 33 Lightly injured, no permanent damage. Fully recovered.
7 36 Attempted to change assignments.
7 36 Failed to qualify for Surveyor (Scout).
7 36 Continued as Scout (Courier).
7 37 Emmie Pettitt spend a great deal of time on the fringes of Charted Space.
7 37 Gain a contact in an alien race.
8 40 Continued as Scout (Courier).
8 41 Emmie Pettitt survey an alien world.
9 44 Attempted to change assignments.
9 44 Switched to Scout (Explorer) with previous rank.
9 48 Spend several years jumping from world to world in Emmie Pettitt's scout ship.
10 48 Continued as Scout (Explorer).
10 51 When dealing with an alien race, Emmie Pettitt botch an opportunity to gather extra intelligence about them.
10 51 Psychologically damaged by Emmie Pettitt's time in the scouts.
10 52 Promoted to Scout (Explorer) rank 1 with the new title Scout.
11 52 Aging Crisis. Owe 60,000 for medical bills.
11 52 Retired at age 52.
11 52 Continued as Scout (Explorer).
11 55 Emmie Pettitt's ship is damaged, and Emmie Pettitt have to hitch-hike Emmie Pettitt's way back across the stars to the nearest scout base.
11 55 Gain 5 Contacts. Gain 2 Enemies.
12 55 Aging Crisis. Owe 10,000 for medical bills.
12 55 Became a Believer (Mainstream Believer) with the new title Lay Person.
12 56 Emmie Pettitt refuse to secretly provide religious rites for a dying leader or noble, because they do not share Emmie Pettitt's faith.
13 59 Aging Crisis. Owe 10,000 for medical bills.
13 59 Continued as Believer (Mainstream Believer).
13 63 Opponents of Emmie Pettitt's belief system ambush Emmie Pettitt.
13 63 Scarred. Fully recovered. Owe 10,000 for medical bills.
14 63 Aging Crisis. Owe 20,000 for medical bills.
14 63 Retired.
14 67 Birth or Death involving a family member or close friend.
15 67 Aging Crisis. Owe 10,000 for medical bills.
15 69 Gained a contact.
16 71 Aging Crisis. Owe 20,000 for medical bills.
16 75 Find Ancient Technology.
17 75 Aging Crisis. Owe 50,000 for medical bills.
17 78 Betrayal. Convert an Ally into a Rival or Enemy.
18 79 Aging Crisis. Owe 60,000 for medical bills.
18 83 Betrayal. Convert an Ally into a Rival or Enemy.
19 83 Aging Crisis. Owe 50,000 for medical bills.
19 85 A romantic relationship ends badly. Gain a Rival or Enemy.
20 87 Aging Crisis. Owe 40,000 for medical bills.
20 90 Good fortune.
21 91 Aging Crisis. Owe 60,000 for medical bills.
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