Term |
Age |
History |
---|
1 |
12 |
Became a Citizen (Corporate). |
1 |
13 |
A revolution, attack or other unusual event throws Erma Clubb's life into chaos, forcing Erma Clubb to leave the planet. |
2 |
13 |
Became a Scout (Courier). |
2 |
17 |
Spend several years jumping from world to world in Erma Clubb's scout ship. |
3 |
17 |
Continued as Scout (Courier). |
3 |
19 |
Nearly killed. Fully recovered. Owe 12,500 for medical bills. |
4 |
19 |
Became a Navy (Flight) with the new title Crewman. |
4 |
22 |
Erma Clubb is tormented by or quarrel with an officer or fellow crewman. Gain that character as a Rival. |
5 |
22 |
Became a Scholar (Field Researcher). |
5 |
25 |
Win a prestigious prize for Erma Clubb's work. |
5 |
26 |
Promoted to Scholar (Field Researcher) rank 1. |
6 |
26 |
Continued as Scholar (Field Researcher). |
6 |
30 |
A rival researcher blackens Erma Clubb's name or steals Erma Clubb's research. Gain a Rival. |
7 |
30 |
Continued as Scholar (Field Researcher). |
7 |
34 |
Make a breakthrough in Erma Clubb's field. |
7 |
34 |
Promoted to Scholar (Field Researcher) rank 2. |
8 |
34 |
Continued as Scholar (Field Researcher). |
8 |
35 |
Entangled in a bureaucratic or legal morass that distracts Erma Clubb from Erma Clubb's work. |
8 |
38 |
Promoted to Scholar (Field Researcher) rank 3. |
9 |
38 |
Continued as Scholar (Field Researcher). |
9 |
39 |
Win a prestigious prize for Erma Clubb's work. |
9 |
42 |
Promoted to Scholar (Field Researcher) rank 4. |
10 |
42 |
Attempted to change assignments. |
10 |
42 |
Failed to qualify for Scientist (Scholar). |
10 |
42 |
Continued as Scholar (Field Researcher). |
10 |
45 |
An expedition or voyage goes wrong, leaving Erma Clubb stranded in the wilderness. |
11 |
45 |
Switched to Scout (Surveyor) with previous rank. |
11 |
48 |
Erma Clubb spend a great deal of time on the fringes of Charted Space. |
11 |
48 |
Gain a contact in an alien race. |
11 |
49 |
Promoted to Scout (Surveyor) rank 1 with the new title Scout. |
12 |
49 |
Aging Crisis. Owe 30,000 for medical bills. |
12 |
49 |
Retired at age 49. |
12 |
49 |
Attempted to change assignments. |
12 |
49 |
Failed to qualify for Courier (Scout). |
12 |
49 |
Continued as Scout (Surveyor). |
12 |
52 |
Spend several years jumping from world to world in Erma Clubb's scout ship. |
12 |
53 |
Forced to continue current assignment. |
12 |
53 |
Promoted to Scout (Surveyor) rank 2. |
13 |
53 |
Aging Crisis. Owe 30,000 for medical bills. |
13 |
53 |
Continued as Scout (Surveyor). |
13 |
56 |
Severely injured. Owe 12,500 for medical bills. |
14 |
56 |
Aging Crisis. Owe 50,000 for medical bills. |
14 |
56 |
Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
14 |
59 |
Erma Clubb is involved in good works in the community, gaining the respect of a large segment of
society. Gain SOC +1 and an Ally. |
15 |
60 |
Aging Crisis. Owe 30,000 for medical bills. |
15 |
60 |
Continued as Believer (Missionary/Humanitarian). |
15 |
63 |
Erma Clubb is sent to a new community or parish to preach The Word among the poor. |
16 |
64 |
Aging Crisis. Owe 30,000 for medical bills. |
16 |
64 |
Continued as Believer (Missionary/Humanitarian). |
16 |
68 |
Erma Clubb retreat from the mundane world for a time in the hope of a revelation, although this affects
your work and relationships. |
16 |
68 |
Forced to muster out. |
17 |
68 |
Aging Crisis. Owe 50,000 for medical bills. |
17 |
68 |
Became a Dolphin Civilian (Nomad). |
17 |
70 |
A purist political party comes to power on Erma Clubb's world making trouble for uplifted Dolphins and costing Erma Clubb Erma Clubb's job. Gain a purist political militant as an Enemy |
18 |
70 |
Aging Crisis. Owe 30,000 for medical bills. |
18 |
70 |
Returned to Believer (Missionary/Humanitarian). |
18 |
73 |
Erma Clubb aid a follower back to the True Path but this angers a friend or relative. Gain an Enemy. |
19 |
73 |
Aging Crisis. Owe 20,000 for medical bills. |
19 |
73 |
Returned to Dolphin Civilian (Nomad). |
19 |
75 |
Erma Clubb have a chance to travel offworld on business and spend a long time in space. |
19 |
77 |
Promoted to Dolphin Civilian (Nomad) rank 1. |
20 |
77 |
Aging Crisis. Owe 50,000 for medical bills. |
20 |
77 |
Continued as Dolphin Civilian (Nomad). |
20 |
78 |
An accident leaves Erma Clubb caught on land without a travel suit. Erma Clubb suffer serious dehydration and
require lengthy hospitalization. |
21 |
78 |
Aging Crisis. Owe 10,000 for medical bills. |
21 |
78 |
Returned to Believer (Missionary/Humanitarian). |
21 |
82 |
Someone more charismatic but less devout than Erma Clubb has become Erma Clubb's superior. |
21 |
82 |
Forced to muster out. |
22 |
82 |
Aging Crisis. Owe 40,000 for medical bills. |
22 |
82 |
Switched to Dolphin Civilian (Liaison). |
22 |
86 |
Gained a contact. |
22 |
86 |
Promoted to Dolphin Civilian (Liaison) rank 1. |
23 |
86 |
Aging Crisis. Owe 40,000 for medical bills. |
23 |
86 |
Continued as Dolphin Civilian (Liaison). |
23 |
87 |
Erma Clubb succeed at a dangerous mission to rescue people in a sinking vessel or underwater city. |
24 |
90 |
Aging Crisis. Owe 30,000 for medical bills. |