Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Cavalry (Army). |
1 |
18 |
Submitted to the draft. |
1 |
18 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
1 |
22 |
Embroiled in legal trouble. |
1 |
22 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
2 |
22 |
Continued as Merchant (Merchant Marine). |
2 |
24 |
Imperial trade restrictions force Fleta Peck out of business. |
3 |
24 |
Became a Navy (Line/Crew) with the new title Crewman. |
3 |
27 |
Fleta Peck is falsely accused for an accident that causes the death of several crew members. Gain the officer who blamed Fleta Peck as an Enemy. |
4 |
27 |
Switched to Merchant (Free Trader). |
4 |
29 |
Nearly killed. Owe 20,000 for medical bills. |
5 |
29 |
Became a Army (Cavalry) with the new title Private. |
5 |
31 |
Assigned to a planet with a hostile or wild environment. |
5 |
33 |
Attempt at commissioned failed. |
5 |
33 |
Promoted to Army (Cavalry) rank 1 with the new title Lance Corporal. |
6 |
33 |
Continued as Army (Cavalry). |
6 |
36 |
Moved to a new world. |
6 |
37 |
Promoted to Army (Cavalry) rank 2 with the new title Corporal. |
7 |
37 |
Continued as Army (Cavalry). |
7 |
41 |
Commanding officer takes an interest in Fleta Peck's career. |
7 |
41 |
Attempt at commissioned failed. |
7 |
41 |
Promoted to Army (Cavalry) rank 3 with the new title Lance Sergeant. |
8 |
41 |
Continued as Army (Cavalry). |
8 |
44 |
Advanced training in a specialist field |
8 |
45 |
Promoted to Army (Cavalry) rank 4 with the new title Sergeant. |
9 |
45 |
Continued as Army (Cavalry). |
9 |
47 |
Surrounded and outnumbered by the enemy, Fleta Peck hold out until relief arrives. |
9 |
49 |
Promoted to Army (Cavalry) rank 5 with the new title Gunnery Sergeant. |
10 |
49 |
Continued as Army (Cavalry). |
10 |
53 |
A new romantic starts. Gain an Ally. |
10 |
53 |
Promoted to Army (Cavalry) rank 6 with the new title Sergeant Major. |
11 |
53 |
Continued as Army (Cavalry). |
11 |
56 |
Assigned to a planet with a hostile or wild environment. |
11 |
57 |
Promoted to Army (Cavalry) rank 7. |
11 |
57 |
Forced to muster out. |
12 |
57 |
Became a Drifter (Wanderer). |
12 |
61 |
Attempted a risky adventure and was wildly successful. |
13 |
61 |
Aging Crisis. Owe 60,000 for medical bills. |
13 |
61 |
Retired at age 61. |
13 |
61 |
Continued as Drifter (Wanderer). |
13 |
65 |
Betrayed by a friend. One of Fleta Peck's Contacts or Allies betrays Fleta Peck, ending Fleta Peck's career. That Contact or Ally becomes a Rival or Enemy. |
14 |
65 |
Aging Crisis. Owe 50,000 for medical bills. |
14 |
65 |
Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
14 |
68 |
Fleta Peck is sent to a new community or parish to preach The Word among the poor. |
14 |
69 |
Promoted to Believer (Missionary/Humanitarian) rank 1 with the new title Project Worker. |
15 |
69 |
Aging Crisis. Owe 60,000 for medical bills. |
15 |
69 |
Continued as Believer (Missionary/Humanitarian). |
15 |
71 |
Fleta Peck is chosen to represent Fleta Peck's faith in a vid show or other highly public forum. |
15 |
73 |
Promoted to Believer (Missionary/Humanitarian) rank 2 with the new title Team Leader. |
16 |
73 |
Aging Crisis. Owe 10,000 for medical bills. |
16 |
73 |
Continued as Believer (Missionary/Humanitarian). |
16 |
74 |
A new romantic starts. Gain an Ally. |
16 |
77 |
Promoted to Believer (Missionary/Humanitarian) rank 3 with the new title Project Leader. |
17 |
77 |
Aging Crisis. Owe 10,000 for medical bills. |
17 |
77 |
Voluntarily left Missionary/Humanitarian |
17 |
77 |
Retired. |
17 |
78 |
Gained a contact. |
18 |
81 |
Aging Crisis. Owe 50,000 for medical bills. |
18 |
82 |
Betrayal. Convert an Ally into a Rival or Enemy. |
19 |
85 |
Aging Crisis. Owe 40,000 for medical bills. |
19 |
88 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
20 |
89 |
Aging Crisis. Owe 10,000 for medical bills. |