Term |
Age |
History |
---|
1 |
18 |
Became a Navy (Engineer/Gunner) with the new title Crewman. |
1 |
22 |
Nearly killed. Fully recovered. |
2 |
22 |
Became a Citizen (Colonist). |
2 |
24 |
Gene Carpenter gain experience in a technical field as a computer operator or surveyor. |
2 |
26 |
Promoted to Citizen (Colonist) rank 1. |
3 |
26 |
Continued as Citizen (Colonist). |
3 |
28 |
Injured. Fully recovered. Owe 2,500 for medical bills. |
4 |
28 |
Became a Entertainer (Artist). |
4 |
30 |
Gene Carpenter is betrayed by a peer. One Ally or Contact becomes a Rival or Enemy |
5 |
30 |
Became a Drifter (Barbarian). |
5 |
32 |
Suffer from a life-threatening illness. |
6 |
32 |
Failed to qualify for Performer (Entertainer). |
6 |
32 |
Switched to Drifter (Scavenger). |
6 |
33 |
Betrayed by a friend. One of Gene Carpenter's Contacts or Allies betrays Gene Carpenter, ending Gene Carpenter's career. That Contact or Ally becomes a Rival or Enemy. |
7 |
33 |
Became a Merchant (Merchant Marine). |
7 |
34 |
Embroiled in legal trouble. |
7 |
37 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
8 |
37 |
Voluntarily left Merchant Marine |
8 |
37 |
Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
8 |
39 |
Gene Carpenter aid a follower back to the True Path but this angers a friend or relative. Gain an Enemy. |
9 |
39 |
Aging Crisis. Owe 60,000 for medical bills. |
9 |
39 |
Retired at age 39. |
9 |
39 |
Retired. |
9 |
41 |
Moved to a new world. |
10 |
43 |
Aging Crisis. Owe 50,000 for medical bills. |
10 |
47 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
11 |
47 |
Aging Crisis. Owe 50,000 for medical bills. |
11 |
49 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
12 |
51 |
Aging Crisis. Owe 20,000 for medical bills. |
12 |
54 |
Birth or Death involving a family member or close friend. |
13 |
55 |
Aging Crisis. Owe 60,000 for medical bills. |
13 |
56 |
Betrayal. Convert an Ally into a Rival or Enemy. |
14 |
59 |
Aging Crisis. Owe 10,000 for medical bills. |
14 |
61 |
Moved to a new world. |
15 |
63 |
Aging Crisis. Owe 40,000 for medical bills. |
15 |
67 |
Betrayal. Convert an Ally into a Rival or Enemy. |
16 |
67 |
Aging Crisis. Owe 30,000 for medical bills. |
16 |
71 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
17 |
71 |
Aging Crisis. Owe 10,000 for medical bills. |
17 |
74 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
18 |
75 |
Aging Crisis. Owe 50,000 for medical bills. |
18 |
78 |
Gained a contact. |
19 |
79 |
Aging Crisis. Owe 40,000 for medical bills. |
19 |
82 |
Moved to a new world. |
20 |
83 |
Aging Crisis. Owe 50,000 for medical bills. |
20 |
84 |
Betrayal. Convert an Ally into a Rival or Enemy. |
21 |
87 |
Aging Crisis. Owe 30,000 for medical bills. |
21 |
89 |
Moved to a new world. |
22 |
91 |
Aging Crisis. Owe 20,000 for medical bills. |