Term |
Age |
History |
---|
1 |
18 |
Became a Rogue (Pirate) with the new title Lackey. |
1 |
21 |
Nearly killed. Fully recovered. Owe 22,500 for medical bills. |
2 |
21 |
Became a Marine (Star Marine) with the new title Marine. |
2 |
23 |
Display heroism in battle. |
2 |
25 |
Commissioned in Marine (Star Marine) with the new title Lieutenant. |
2 |
25 |
Promoted to Marine (Star Marine) officer rank 2 with the new title Captain. |
3 |
25 |
Continued as Marine (Star Marine). |
3 |
28 |
On the front lines of a planetary assault and occupation. |
3 |
29 |
Promoted to Marine (Star Marine) officer rank 3 with the new title Force Commander. |
4 |
29 |
Attempted to change assignments. |
4 |
29 |
Switched to Marine (Ground Assault) with previous rank. |
4 |
32 |
Assigned to an assault on an enemy fortress. |
4 |
33 |
Promoted to Marine (Ground Assault) officer rank 4 with the new title Lieutenant Colonel. |
5 |
33 |
Voluntarily left Ground Assault |
5 |
33 |
Became a Scout (Surveyor). |
5 |
34 |
Perform an exemplary service for the scouts. |
5 |
37 |
Promoted to Scout (Surveyor) rank 1 with the new title Scout. |
6 |
37 |
Continued as Scout (Surveyor). |
6 |
40 |
George Fallow discover a world, item or information of worth to the Imperium. |
6 |
41 |
Promoted to Scout (Surveyor) rank 2. |
7 |
41 |
Attempted to change assignments. |
7 |
41 |
Failed to qualify for Explorer (Scout). |
7 |
41 |
Continued as Scout (Surveyor). |
7 |
45 |
Spend several years jumping from world to world in George Fallow's scout ship. |
8 |
45 |
Continued as Scout (Surveyor). |
8 |
48 |
George Fallow's ship is damaged, and George Fallow have to hitch-hike George Fallow's way back across the stars to the nearest scout base. |
8 |
48 |
Gain 3 Contacts. Gain 2 Enemies. |
9 |
48 |
Became a Drifter (Scavenger). |
9 |
52 |
Promoted to Drifter (Scavenger) rank 1. |
10 |
52 |
Voluntarily left Scavenger |
10 |
52 |
Failed to qualify for Merchant Academy. |
10 |
52 |
Submitted to the draft. |
10 |
52 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
10 |
53 |
Risk George Fallow's fortune on a possibility lucrative deal and win. |
10 |
56 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
11 |
56 |
Continued as Merchant (Merchant Marine). |
11 |
57 |
George Fallow's ship or starport is destroyed by criminals. Gain them as an Enemy. |
12 |
57 |
Switched to Drifter (Barbarian). |
12 |
60 |
Betrayed by a friend. One of George Fallow's Contacts or Allies betrays George Fallow, ending George Fallow's career. That Contact or Ally becomes a Rival or Enemy. |
13 |
60 |
Aging Crisis. Owe 40,000 for medical bills. |
13 |
60 |
Retired at age 60. |
13 |
60 |
Retired. |
13 |
63 |
Moved to a new world. |
14 |
64 |
Aging Crisis. Owe 20,000 for medical bills. |
14 |
65 |
Moved to a new world. |
15 |
68 |
Aging Crisis. Owe 10,000 for medical bills. |
15 |
72 |
Betrayal. Convert an Ally into a Rival or Enemy. |
16 |
72 |
Aging Crisis. Owe 20,000 for medical bills. |
16 |
73 |
Severely injured. Owe 25,000 for medical bills. |
17 |
76 |
Aging Crisis. Owe 20,000 for medical bills. |
17 |
77 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
18 |
80 |
Aging Crisis. Owe 10,000 for medical bills. |
18 |
81 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
19 |
84 |
Aging Crisis. Owe 30,000 for medical bills. |
19 |
88 |
Good fortune. |
20 |
88 |
Aging Crisis. Owe 40,000 for medical bills. |