Term |
Age |
History |
---|
1 |
18 |
Became a Drifter (Scavenger). |
1 |
20 |
Attacked by enemies and injured. |
1 |
20 |
Lightly injured, no permanent damage. Fully recovered. |
1 |
20 |
Gain Enemy if Glennie Treadway don't already have one. |
2 |
22 |
Continued as Drifter (Scavenger). |
2 |
26 |
Survived a risky adventure but gained nothing. |
3 |
26 |
Continued as Drifter (Scavenger). |
3 |
30 |
Glennie Treadway do not know what happened to Glennie Treadway. There is a gap in Glennie Treadway's memory. |
4 |
30 |
Became a Agent (Law Enforcement) with the new title Rookie. |
4 |
31 |
Hard times caused by a lack of interstellar trade costs Glennie Treadway's job. |
5 |
34 |
Continued as Agent (Law Enforcement). |
5 |
35 |
Given specialist training in vehicles. |
5 |
38 |
Promoted to Agent (Law Enforcement) rank 1 with the new title Corporal. |
6 |
38 |
Continued as Agent (Law Enforcement). |
6 |
40 |
Established a network of contacts. Gain 1 contacts. |
6 |
42 |
Promoted to Agent (Law Enforcement) rank 2 with the new title Sergeant. |
7 |
42 |
Continued as Agent (Law Enforcement). |
7 |
43 |
Accepted a deal with criminal or other figure under investigation. |
8 |
43 |
Became a Merchant (Free Trader). |
8 |
47 |
Make an unexpected connection outside Glennie Treadway's normal circles. Gain a Contact. |
8 |
47 |
Promoted to Merchant (Free Trader) rank 1. |
9 |
47 |
Continued as Merchant (Free Trader). |
9 |
48 |
Make an unexpected connection outside Glennie Treadway's normal circles. Gain a Contact. |
9 |
51 |
Promoted to Merchant (Free Trader) rank 2. |
10 |
51 |
Continued as Merchant (Free Trader). |
10 |
52 |
Embroiled in legal trouble. |
10 |
55 |
Promoted to Merchant (Free Trader) rank 3 with the new title Experienced Trader. |
11 |
55 |
Aging Crisis. Owe 60,000 for medical bills. |
11 |
55 |
Retired at age 55. |
11 |
55 |
Continued as Merchant (Free Trader). |
11 |
59 |
Nearly killed. Owe 12,500 for medical bills. |
12 |
59 |
Aging Crisis. Owe 20,000 for medical bills. |
12 |
59 |
Retired. |
12 |
62 |
A new romantic starts. Gain an Ally. |
13 |
63 |
Aging Crisis. Owe 60,000 for medical bills. |
13 |
64 |
A new romantic starts. Gain an Ally. |
14 |
67 |
Aging Crisis. Owe 50,000 for medical bills. |
14 |
70 |
Victim of a crime. |
15 |
71 |
Aging Crisis. Owe 30,000 for medical bills. |
15 |
75 |
A new romantic starts. Gain an Ally. |
16 |
75 |
Aging Crisis. Owe 10,000 for medical bills. |
16 |
76 |
Birth or Death involving a family member or close friend. |
17 |
79 |
Aging Crisis. Owe 30,000 for medical bills. |
17 |
82 |
Betrayal. Convert an Ally into a Rival or Enemy. |
18 |
83 |
Aging Crisis. Owe 40,000 for medical bills. |
18 |
86 |
Betrayal. Convert an Ally into a Rival or Enemy. |
19 |
87 |
Aging Crisis. Owe 50,000 for medical bills. |
19 |
88 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
20 |
91 |
Aging Crisis. Owe 30,000 for medical bills. |