Retired Director Herminia Watts  

Species Age Sex Str Dex End Int Edu SocUPP
Dolphin, Imperium 91 F 1 (-2) 1 (-2) 1 (-2) 7 (0) 6 (0) 4 (-1)111764
Nibbler, Always squinting, Exclusive
 
Skills
Admin 1
Advocate 1
Art (Creative) 0
Athletics 0
Carouse 2
Deception 0
Drive (Hovercraft) 1
Electronics (Computer) 1
Electronics (Computers) 1
Electronics (Sensors) 1
Flyer (Airship) 1
Flyer (Ornithopter) 1
Flyer (Wing) 1
Gun Combat (Archaic) 1
Investigate 1
Jack-of-All-Trades 1
Language (Gvegh (Vargr)) 0
Leadership 1
Mechanic 0
Melee 0
Persuade 0
Science (Physical Sciences) 0
Stealth 0
Steward 1
Streetwise 1
Vacc Suit 0
CareerAssignmentTitleRankTerms
Entertainer Performer 01
Citizen Corporate Director66
Believer Missionary/Humanitarian Project Worker12
Dolphin Civilian Nomad 01
Retired 09
 
EducationGraduated
Dolphin Military Academy Failed
 
Name Type Affinity Enmity Power Influence Species
Alec Greerson Ally 4 0 1 1 Dolphin, Imperium (M/13)
Bell Cheyne Rival 1 2 1 0 Dolphin, Imperium (F/34)
Stacy Grimaldi Rival 0 2 3 1 Dolphin, Imperium (M/36)
Stacy Grimaldi is a questionable figure such as a criminal, pirate or disgraced noble.
Ken Steward Ally 2 0 3 2 Dolphin, Imperium (M/34)
Jay Rogers Contact 1 0 0 5 Dolphin, Imperium (M/36)
Prince Shelton Ally 3 0 0 3 Dolphin, Imperium (M/15)
Houston Mar Ally 3 0 4 1 Trexen (M/17)
Houston Mar gained influence with the character’s assistance.
Roy Coulston Contact 2 1 2 5 Halka (M/23)
 
Term Age History
1 12 Entered Military Academy(Dolphin Military Academy)
1 14 Gained a contact.
1 16 Dropped out of military academy.
2 16 Became a Entertainer (Performer).
2 20 Herminia Watts is forced out because of censorship or controversy. What truth did Herminia Watts get too close to?
3 20 Became a Citizen (Corporate).
3 23 Herminia Watts's business expands, Herminia Watts's corporation grows, or the colony thrives.
3 24 Forced to continue current assignment.
3 24 Promoted to Citizen (Corporate) rank 1.
4 24 Continued as Citizen (Corporate).
4 26 Herminia Watts's business expands, Herminia Watts's corporation grows, or the colony thrives.
4 28 Promoted to Citizen (Corporate) rank 2 with the new title Manager.
5 28 Continued as Citizen (Corporate).
5 31 Political upheaval strikes Herminia Watts's homeworld, and Herminia Watts is caught up in the revolution.
5 32 Promoted to Citizen (Corporate) rank 3.
6 32 Continued as Citizen (Corporate).
6 34 Advanced training in a specialist field.
6 36 Promoted to Citizen (Corporate) rank 4 with the new title Senior Manager.
7 36 Continued as Citizen (Corporate).
7 39 Herminia Watts is rewarded for Herminia Watts's diligence or cunning.
7 40 Promoted to Citizen (Corporate) rank 5.
8 40 Continued as Citizen (Corporate).
8 42 Herminia Watts gain experience in a technical field as a computer operator or surveyor.
8 44 Promoted to Citizen (Corporate) rank 6 with the new title Director.
8 44 Forced to muster out.
9 44 Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker.
9 45 Herminia Watts secretly provide religious rites for a dying leader or noble, although they do not share Herminia Watts's faith. Gain an Ally in the family and a Rival who disagrees with Herminia Watts's choice.
10 48 Continued as Believer (Missionary/Humanitarian).
10 50 Betrayal. Convert an Ally into a Rival or Contact into an Enemy.
10 52 Promoted to Believer (Missionary/Humanitarian) rank 1 with the new title Project Worker.
11 52 Aging Crisis. Owe 20,000 for medical bills.
11 52 Retired at age 52.
11 52 Voluntarily left Missionary/Humanitarian
11 52 Became a Dolphin Civilian (Nomad).
11 53 Herminia Watts is accidently trapped or shot by fishermen. Herminia Watts successfully sue.
12 53 Aging Crisis. Owe 30,000 for medical bills.
12 53 Retired.
12 57 A new romantic starts. Gain an Ally.
13 57 Aging Crisis. Owe 40,000 for medical bills.
13 59 Gained a contact.
14 61 Aging Crisis. Owe 60,000 for medical bills.
14 65 A romantic relationship ends badly. Gain a Rival or Enemy.
15 65 Aging Crisis. Owe 10,000 for medical bills.
15 66 Moved to a new world.
16 69 Aging Crisis. Owe 50,000 for medical bills.
16 73 A new romantic starts. Gain an Ally.
17 73 Aging Crisis. Owe 50,000 for medical bills.
17 76 A new romantic starts. Gain an Ally.
18 77 Aging Crisis. Owe 60,000 for medical bills.
18 78 A romantic relationship ends badly. Gain a Rival or Enemy.
19 81 Aging Crisis. Owe 60,000 for medical bills.
19 85 Gained a contact.
20 85 Aging Crisis. Owe 30,000 for medical bills.
20 88 Birth or Death involving a family member or close friend.
21 89 Aging Crisis. Owe 10,000 for medical bills.
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