Retired Sergeant Hope Hopkins  

Species Age Sex Str Dex End Int Edu SocUPP
Kargol 91 F 1 (-2) 1 (-2) 1 (-2) 10 (1) 2 (-2) 6 (0)111A26
Overbite
 
Skills
Admin 0
Athletics (Strength) 1
Carouse 2
Drive (Mole) 1
Drive (Walker) 1
Electronics 0
Flyer 0
Gun Combat (Energy) 1
Gunner (Capital) 1
Investigate 1
Jack-of-All-Trades 1
Medic 1
Melee (Fencing) 1
Melee (Unarmed) 1
Persuade 2
Profession (Sports/Atmosphere Surfing) 1
Recon 0
Science (Social Sciences/Belief) 1
Stealth 0
Steward 1
Streetwise 1
Survival 0
Vacc Suit 1
CareerAssignmentTitleRankTerms
Agent Law Enforcement Sergeant23
Believer Mainstream Believer Initiate11
Drifter Scavenger 12
Drifter Barbarian 01
Merchant Free Trader 22
Believer Missionary/Humanitarian Junior Project Worker-14
Retired 06
 
Name Type Affinity Enmity Power Influence Species
Davis Crawford Enemy 0 4 2 1 Sydite (M/63)
Hunter Montgomery Ally 5 0 0 1 Kargol (M/18)
Betsy Johnston Ally 5 0 1 2 Kargol (F/38)
Betsy Johnston has life-changing event that creates new responsibilities.
Melvina Callan Contact 2 1 0 5 Kargol (F/67)
Relationship becomes more moderate.
Alva McKinnon Contact 2 1 0 3 Hanen (F/88)
Alva McKinnon gains in influence.
 
Term Age History
1 18 Failed to qualify for Intelligence (Agent).
1 18 Submitted to the draft.
1 18 Became a Agent (Law Enforcement) with the new title Rookie.
1 20 Go undercover to investigate an enemy.
1 20 Nearly killed. Fully recovered.
1 22 Promoted to Agent (Law Enforcement) rank 1 with the new title Corporal.
2 22 Continued as Agent (Law Enforcement).
2 24 Given specialist training in vehicles.
2 26 Promoted to Agent (Law Enforcement) rank 2 with the new title Sergeant.
3 26 Continued as Agent (Law Enforcement).
3 29 Hope Hopkins's work ends up coming home with Hope Hopkins, and someone gets hurt. Contact or ally takes the worst of 2 injury rolls.
4 29 Became a Believer (Mainstream Believer) with the new title Lay Person.
4 31 Hope Hopkins accepted an offer of inducements to betray Hope Hopkins's faith. Gain 190,000 in cash.
4 33 Promoted to Believer (Mainstream Believer) rank 1 with the new title Initiate.
5 33 Failed to qualify for Journalist (Entertainer).
5 33 Became a Drifter (Scavenger).
5 37 Attempted a risky adventure and was injured.
5 37 Severely injured. Fully recovered. Owe 25,000 for medical bills.
5 37 Promoted to Drifter (Scavenger) rank 1.
6 37 Continued as Drifter (Scavenger).
6 39 Scarred. Fully recovered. Owe 5,000 for medical bills.
7 39 Failed to qualify for Intelligence (Agent).
7 39 Switched to Drifter (Barbarian).
7 43 Betrayed by a friend. One of Hope Hopkins's Contacts or Allies betrays Hope Hopkins, ending Hope Hopkins's career. That Contact or Ally becomes a Rival or Enemy.
8 43 Became a Merchant (Free Trader).
8 46 Hope Hopkins's business or ship thrives.
8 47 Promoted to Merchant (Free Trader) rank 1.
9 47 Continued as Merchant (Free Trader).
9 48 Befriend a useful ally in one sphere. Gain an Ally.
9 51 Promoted to Merchant (Free Trader) rank 2.
10 51 Aging Crisis. Owe 10,000 for medical bills.
10 51 Retired at age 51.
10 51 Voluntarily left Free Trader
10 51 Switched to Believer (Missionary/Humanitarian) with the new title Junior Project Worker.
10 53 Hope Hopkins is caught in the periphery of a scandal.
10 53 Demoted to Believer (Missionary/Humanitarian) rank -1.
11 55 Aging Crisis. Owe 40,000 for medical bills.
11 55 Continued as Believer (Missionary/Humanitarian).
11 56 Hope Hopkins faith is shaken.
12 59 Aging Crisis. Owe 50,000 for medical bills.
12 59 Continued as Believer (Missionary/Humanitarian).
12 60 Hope Hopkins is chosen to represent Hope Hopkins's faith in a vid show or other highly public forum.
13 63 Aging Crisis. Owe 20,000 for medical bills.
13 63 Continued as Believer (Missionary/Humanitarian).
13 64 Hope Hopkins is chosen to represent Hope Hopkins's faith in a vid show or other highly public forum.
13 67 Forced to muster out.
14 67 Aging Crisis. Owe 40,000 for medical bills.
14 67 Retired.
14 68 Betrayal. Convert an Ally into a Rival or Enemy.
15 71 Aging Crisis. Owe 50,000 for medical bills.
15 75 Victim of a crime.
16 75 Aging Crisis. Owe 60,000 for medical bills.
16 77 A new romantic starts. Gain an Ally.
17 79 Aging Crisis. Owe 40,000 for medical bills.
17 82 Gained a contact.
18 83 Aging Crisis. Owe 50,000 for medical bills.
18 86 Good fortune.
19 87 Aging Crisis. Owe 40,000 for medical bills.
19 88 Gained a contact.
20 91 Aging Crisis. Owe 20,000 for medical bills.
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