Term |
Age |
History |
---|
1 |
18 |
Became a Scout (Surveyor). |
1 |
19 |
Jean Gregory's ship is damaged, and Jean Gregory have to hitch-hike Jean Gregory's way back across the stars to the nearest scout base. |
1 |
19 |
Gain 3 Contacts. Gain 1 Enemies. |
2 |
19 |
Became a Citizen (Corporate). |
2 |
20 |
Jean Gregory gain experience in a technical field as a computer operator or surveyor. |
2 |
23 |
Forced to continue current assignment. |
2 |
23 |
Promoted to Citizen (Corporate) rank 1. |
3 |
23 |
Continued as Citizen (Corporate). |
3 |
24 |
Jean Gregory learn something Jean Gregory should not have – a corporate secret, a political scandal – which Jean Gregory can profit from illegally. |
3 |
24 |
Gain a criminal contact. |
3 |
27 |
Promoted to Citizen (Corporate) rank 2 with the new title Manager. |
4 |
27 |
Continued as Citizen (Corporate). |
4 |
30 |
Advanced training in a specialist field. |
4 |
31 |
Promoted to Citizen (Corporate) rank 3. |
5 |
31 |
Continued as Citizen (Corporate). |
5 |
35 |
Jean Gregory's business expands, Jean Gregory's corporation grows, or the colony thrives. |
5 |
35 |
Promoted to Citizen (Corporate) rank 4 with the new title Senior Manager. |
6 |
35 |
Continued as Citizen (Corporate). |
6 |
36 |
Refused to co-operate with investigation by the planetary authorities. Gain an Ally |
7 |
36 |
Failed to qualify for Artist (Entertainer). |
7 |
36 |
Submitted to the draft. |
7 |
36 |
Became a Agent (Law Enforcement) with the new title Rookie. |
7 |
37 |
Severely injured. Fully recovered. Owe 1,250 for medical bills. |
8 |
37 |
Became a Drifter (Wanderer). |
8 |
41 |
Nearly killed. Fully recovered. Owe 40,000 for medical bills. |
9 |
41 |
Aging Crisis. Owe 10,000 for medical bills. |
9 |
41 |
Retired at age 41. |
9 |
41 |
Retired. |
9 |
43 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
10 |
45 |
Aging Crisis. Owe 10,000 for medical bills. |
10 |
46 |
A new romantic starts. Gain an Ally. |
11 |
49 |
Aging Crisis. Owe 40,000 for medical bills. |
11 |
53 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
12 |
53 |
Aging Crisis. Owe 50,000 for medical bills. |
12 |
54 |
Gained a contact. |
13 |
57 |
Aging Crisis. Owe 60,000 for medical bills. |
13 |
59 |
Gained a contact. |
14 |
61 |
Aging Crisis. Owe 50,000 for medical bills. |
14 |
63 |
Victim of a crime. |
15 |
65 |
Aging Crisis. Owe 30,000 for medical bills. |
15 |
66 |
Betrayal. Convert an Ally into a Rival or Enemy. |
16 |
69 |
Aging Crisis. Owe 20,000 for medical bills. |
16 |
70 |
Gained a contact. |
17 |
73 |
Aging Crisis. Owe 60,000 for medical bills. |
17 |
74 |
A new romantic starts. Gain an Ally. |
18 |
77 |
Aging Crisis. Owe 40,000 for medical bills. |
18 |
79 |
Gained a contact. |
19 |
81 |
Aging Crisis. Owe 50,000 for medical bills. |
19 |
85 |
Gained a contact. |
20 |
85 |
Aging Crisis. Owe 60,000 for medical bills. |
20 |
86 |
Gained a contact. |
21 |
89 |
Aging Crisis. Owe 60,000 for medical bills. |