Term |
Age |
History |
---|
1 |
18 |
Became a Merchant (Free Trader). |
1 |
19 |
Imperial trade restrictions force Jennifer Finnerty out of business. |
2 |
19 |
Became a Drifter (Wanderer). |
2 |
23 |
Suffer from a life-threatening illness. |
3 |
23 |
Became a Agent (Intelligence). |
3 |
25 |
Given specialist training in vehicles. |
3 |
27 |
Promoted to Agent (Intelligence) rank 1 with the new title Agent. |
4 |
27 |
Continued as Agent (Intelligence). |
4 |
28 |
Jennifer Finnerty went above and beyond the call of duty. |
4 |
31 |
Promoted to Agent (Intelligence) rank 2 with the new title Field Agent. |
5 |
31 |
Continued as Agent (Intelligence). |
5 |
34 |
Life ruined by a criminal gang. Gain the gang as an Enemy |
6 |
34 |
Failed to qualify for Merchant Academy. |
6 |
34 |
Switched to Drifter (Scavenger). |
6 |
35 |
Betrayed by a friend. One of Jennifer Finnerty's Contacts or Allies betrays Jennifer Finnerty, ending Jennifer Finnerty's career. That Contact or Ally becomes a Rival or Enemy. |
7 |
35 |
Switched to Merchant (Broker). |
7 |
36 |
Gained a contact. |
8 |
39 |
Continued as Merchant (Broker). |
8 |
41 |
Jennifer Finnerty's ship or starport is destroyed by criminals. Gain them as an Enemy. |
9 |
41 |
Switched to Drifter (Barbarian). |
9 |
43 |
Betrayed by a friend. One of Jennifer Finnerty's Contacts or Allies betrays Jennifer Finnerty, ending Jennifer Finnerty's career. That Contact or Ally becomes a Rival or Enemy. |
10 |
43 |
Aging Crisis. Owe 10,000 for medical bills. |
10 |
43 |
Retired at age 43. |
10 |
43 |
Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
10 |
46 |
Jennifer Finnerty aid a follower back to the True Path but this angers a friend or relative. Gain an Enemy. |
11 |
46 |
Retired. |
11 |
49 |
Moved to a new world. |
12 |
50 |
Aging Crisis. Owe 10,000 for medical bills. |
12 |
51 |
Gained a contact. |
13 |
54 |
Aging Crisis. Owe 10,000 for medical bills. |
13 |
57 |
Good fortune. |
14 |
58 |
Aging Crisis. Owe 50,000 for medical bills. |
14 |
60 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
15 |
62 |
Aging Crisis. Owe 30,000 for medical bills. |
15 |
63 |
Find Ancient Technology. |
16 |
66 |
Aging Crisis. Owe 10,000 for medical bills. |
16 |
70 |
A new romantic starts. Gain an Ally. |
17 |
70 |
Aging Crisis. Owe 60,000 for medical bills. |
17 |
73 |
Gained a contact. |
18 |
74 |
Aging Crisis. Owe 10,000 for medical bills. |
18 |
75 |
Victim of a crime. |
19 |
78 |
Aging Crisis. Owe 20,000 for medical bills. |
19 |
79 |
Good fortune. |
20 |
82 |
Aging Crisis. Owe 50,000 for medical bills. |
20 |
84 |
A new romantic starts. Gain an Ally. |
21 |
86 |
Aging Crisis. Owe 10,000 for medical bills. |
21 |
87 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
22 |
90 |
Aging Crisis. Owe 50,000 for medical bills. |