Term |
Age |
History |
---|
1 |
18 |
Entered Colonial Upbringing. |
1 |
26 |
Failed as a colonist. |
2 |
26 |
Failed to qualify for Performer (Entertainer). |
2 |
26 |
Submitted to the draft. |
2 |
26 |
Became a Scout (Surveyor). |
2 |
29 |
Spend several years jumping from world to world in Johnie Morris's scout ship. |
3 |
30 |
Continued as Scout (Surveyor). |
3 |
31 |
When dealing with an alien race, Johnie Morris botch an opportunity to gather extra intelligence about them. |
3 |
31 |
Psychologically damaged by Johnie Morris's time in the scouts. |
3 |
34 |
Promoted to Scout (Surveyor) rank 1 with the new title Scout. |
4 |
34 |
Continued as Scout (Surveyor). |
4 |
38 |
When dealing with an alien race, Johnie Morris botch an opportunity to gather extra intelligence about them. |
4 |
38 |
Johnie Morris's ship is damaged, and Johnie Morris have to hitch-hike Johnie Morris's way back across the stars to the nearest scout base. |
4 |
38 |
Gain 2 Contacts. Gain 3 Enemies. |
5 |
38 |
Attempted to change assignments. |
5 |
38 |
Switched to Scout (Explorer) with previous rank. |
5 |
41 |
Serve as the courier for an important message from the Imperium. |
6 |
42 |
Voluntarily left Explorer |
6 |
42 |
Became a Drifter (Wanderer). |
6 |
45 |
Suffer from a life-threatening illness. |
7 |
45 |
Became a Believer (Mainstream Believer) with the new title Lay Person. |
7 |
49 |
Johnie Morris secretly provide religious rites for a dying leader or noble, although they do not share Johnie Morris's faith. Gain an Ally in the family and a Rival who disagrees with Johnie Morris's choice. |
7 |
49 |
Promoted to Believer (Mainstream Believer) rank 1 with the new title Initiate. |
8 |
49 |
Continued as Believer (Mainstream Believer). |
8 |
51 |
Johnie Morris retreat from the mundane world for a time in the hope of a revelation, although this affects
your work and relationships. |
9 |
53 |
Aging Crisis. Owe 10,000 for medical bills. |
9 |
53 |
Retired at age 53. |
9 |
53 |
Voluntarily left Mainstream Believer |
9 |
53 |
Retired. |
9 |
54 |
Betrayal. Convert an Ally into a Rival or Enemy. |
10 |
57 |
Aging Crisis. Owe 30,000 for medical bills. |
10 |
60 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
11 |
61 |
Aging Crisis. Owe 30,000 for medical bills. |
11 |
63 |
Gained a contact. |
12 |
65 |
Aging Crisis. Owe 20,000 for medical bills. |
12 |
67 |
A new romantic starts. Gain an Ally. |
13 |
69 |
Aging Crisis. Owe 50,000 for medical bills. |
13 |
70 |
Good fortune. |
14 |
73 |
Aging Crisis. Owe 50,000 for medical bills. |
14 |
74 |
A new romantic starts. Gain an Ally. |
15 |
77 |
Aging Crisis. Owe 40,000 for medical bills. |
15 |
81 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
16 |
81 |
Aging Crisis. Owe 20,000 for medical bills. |
16 |
84 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
17 |
85 |
Aging Crisis. Owe 20,000 for medical bills. |
17 |
89 |
Good fortune. |
18 |
89 |
Aging Crisis. Owe 30,000 for medical bills. |