Term |
Age |
History |
---|
1 |
18 |
Entered the school of hard knocks. |
1 |
21 |
War breaks out, triggering a mandatory draft. |
1 |
21 |
Fled from the draft. |
1 |
22 |
Failed in the school of hard knocks. |
2 |
22 |
Became a Drifter (Scavenger). |
2 |
26 |
Judy Sim run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
3 |
26 |
Became a Agent (Intelligence). |
3 |
27 |
Life ruined by a criminal gang. Gain the gang as an Enemy |
4 |
27 |
Became a Believer (Mainstream Believer) with the new title Lay Person. |
4 |
29 |
Judy Sim is involved in good works in the community, gaining the respect of a large segment of
society. Gain SOC +1 and an Ally. |
4 |
31 |
Promoted to Believer (Mainstream Believer) rank 1 with the new title Initiate. |
5 |
31 |
Continued as Believer (Mainstream Believer). |
5 |
35 |
Judy Sim refuse to secretly provide religious rites for a dying leader or noble, because they do not share Judy Sim's faith. |
6 |
35 |
Continued as Believer (Mainstream Believer). |
6 |
38 |
Judy Sim is sent to a new community or parish to preach The Word among the poor. |
6 |
39 |
Promoted to Believer (Mainstream Believer) rank 2 with the new title Lay Preacher. |
7 |
39 |
Continued as Believer (Mainstream Believer). |
7 |
41 |
Judy Sim is chosen to represent Judy Sim's faith in a vid show or other highly public forum. |
8 |
43 |
Voluntarily left Mainstream Believer |
8 |
43 |
Failed to qualify for Courier (Scout). |
8 |
43 |
Switched to Drifter (Wanderer). |
8 |
46 |
Judy Sim do not know what happened to Judy Sim. There is a gap in Judy Sim's memory. |
9 |
46 |
Failed to qualify for Field Researcher (Scholar). |
9 |
46 |
Continued as Drifter (Wanderer). |
9 |
49 |
Judy Sim do not know what happened to Judy Sim. There is a gap in Judy Sim's memory. |
10 |
49 |
Failed to qualify for Merchant Marine (Merchant). |
10 |
49 |
Submitted to the draft. |
10 |
49 |
Became a Scout (Explorer). |
10 |
50 |
Psychologically damaged by Judy Sim's time in the scouts. |
11 |
50 |
Aging Crisis. Owe 40,000 for medical bills. |
11 |
50 |
Retired at age 50. |
11 |
50 |
Retired. |
11 |
52 |
Gained a contact. |
12 |
54 |
Aging Crisis. Owe 10,000 for medical bills. |
12 |
58 |
Gained a contact. |
13 |
58 |
Aging Crisis. Owe 50,000 for medical bills. |
13 |
62 |
Moved to a new world. |
14 |
62 |
Aging Crisis. Owe 50,000 for medical bills. |
14 |
64 |
Gained a contact. |
15 |
66 |
Aging Crisis. Owe 40,000 for medical bills. |
15 |
69 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
16 |
70 |
Aging Crisis. Owe 30,000 for medical bills. |
16 |
74 |
Moved to a new world. |
17 |
74 |
Aging Crisis. Owe 60,000 for medical bills. |
17 |
75 |
A new romantic starts. Gain an Ally. |
18 |
78 |
Aging Crisis. Owe 10,000 for medical bills. |
18 |
79 |
Birth or Death involving a family member or close friend. |
19 |
82 |
Aging Crisis. Owe 50,000 for medical bills. |
19 |
84 |
A new romantic starts. Gain an Ally. |
20 |
86 |
Aging Crisis. Owe 10,000 for medical bills. |
20 |
88 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
21 |
90 |
Aging Crisis. Owe 20,000 for medical bills. |