Term |
Age |
History |
---|
1 |
18 |
Entered Military Academy(Naval Academy) |
1 |
21 |
Join a social movement. |
1 |
22 |
Kicked out of military academy. |
2 |
22 |
Failed to qualify for Ground Assault (Marine). |
2 |
22 |
Became a Drifter (Wanderer). |
2 |
23 |
Julie Treadway do not know what happened to Julie Treadway. There is a gap in Julie Treadway's memory. |
3 |
23 |
Failed to qualify for Engineer/Gunner (Navy). |
3 |
23 |
Switched to Drifter (Scavenger). |
3 |
25 |
Attempted a risky adventure and was wildly successful. |
3 |
27 |
Promoted to Drifter (Scavenger) rank 1. |
4 |
27 |
Voluntarily left Scavenger |
4 |
27 |
Became a Citizen (Worker). |
4 |
31 |
Scarred. Owe 1,250 for medical bills. |
5 |
31 |
Failed to qualify for Scientist (Scholar). |
5 |
31 |
Submitted to the draft. |
5 |
31 |
Became a Scout (Courier). |
5 |
34 |
Gained a contact. |
6 |
35 |
Continued as Scout (Courier). |
6 |
36 |
Julie Treadway's scout ship is one of the first on the scene to rescue the survivors of a disaster but Julie Treadway fail to help. Gain an Enemy. |
6 |
36 |
Julie Treadway have no idea what happened to Julie Treadway – they found Julie Treadway's ship drifting on the fringes of friendly space. |
6 |
39 |
Promoted to Scout (Courier) rank 1 with the new title Scout. |
7 |
39 |
Continued as Scout (Courier). |
7 |
41 |
When dealing with an alien race, Julie Treadway botch an opportunity to gather extra intelligence about them. |
7 |
41 |
Scarred. Owe 5,000 for medical bills. |
7 |
43 |
Promoted to Scout (Courier) rank 2. |
8 |
43 |
Continued as Scout (Courier). |
8 |
47 |
Julie Treadway have no idea what happened to Julie Treadway – they found Julie Treadway's ship drifting on the fringes of friendly space. |
9 |
47 |
Aging Crisis. Owe 20,000 for medical bills. |
9 |
47 |
Retired at age 47. |
9 |
47 |
Retired. |
9 |
51 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
10 |
51 |
Aging Crisis. Owe 60,000 for medical bills. |
10 |
54 |
Moved to a new world. |
11 |
55 |
Aging Crisis. Owe 40,000 for medical bills. |
11 |
57 |
Spend time with an alien race. Gain a contact. |
12 |
59 |
Aging Crisis. Owe 30,000 for medical bills. |
12 |
62 |
Gained a contact. |
13 |
63 |
Aging Crisis. Owe 50,000 for medical bills. |
13 |
67 |
Birth or Death involving a family member or close friend. |
14 |
67 |
Aging Crisis. Owe 40,000 for medical bills. |
14 |
68 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
15 |
71 |
Aging Crisis. Owe 20,000 for medical bills. |
15 |
72 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
16 |
75 |
Aging Crisis. Owe 10,000 for medical bills. |
16 |
77 |
A new romantic starts. Gain an Ally. |
17 |
79 |
Aging Crisis. Owe 60,000 for medical bills. |
17 |
83 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
18 |
83 |
Aging Crisis. Owe 50,000 for medical bills. |
18 |
85 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
19 |
87 |
Aging Crisis. Owe 10,000 for medical bills. |
19 |
90 |
A new romantic starts. Gain an Ally. |
20 |
91 |
Aging Crisis. Owe 30,000 for medical bills. |