Term |
Age |
History |
---|
1 |
18 |
Entered Military Academy(Naval Academy) |
1 |
21 |
Spent the college years partying. |
1 |
21 |
Dropped out of military academy. |
2 |
21 |
Became a Citizen (Worker). |
2 |
22 |
A revolution, attack or other unusual event throws Lea Quaman's life into chaos, forcing Lea Quaman to leave the planet. |
3 |
22 |
Became a Drifter (Wanderer). |
3 |
25 |
Survived a risky adventure but gained nothing. |
3 |
26 |
Promoted to Drifter (Wanderer) rank 1. |
4 |
26 |
Continued as Drifter (Wanderer). |
4 |
28 |
Attempted a risky adventure and was sent to prison. |
4 |
30 |
Promoted to Drifter (Wanderer) rank 2. |
5 |
30 |
Became a Prisoner (Inmate). |
5 |
33 |
Make friends with another inmate; gain them as a Contact. |
6 |
34 |
Switched to Prisoner (Thug) with previous rank. |
6 |
37 |
Disgraced. Word of Lea Quaman's criminal past reaches Lea Quaman's homeworld. |
7 |
38 |
Switched to Prisoner (Fixer) with previous rank. |
7 |
41 |
Injured. Fully recovered. Owe 5,000 for medical bills. |
8 |
42 |
Continued as Prisoner (Fixer). |
8 |
44 |
Defeated a prison gang. Gain an Enemy. |
9 |
46 |
Continued as Prisoner (Fixer). |
9 |
49 |
Lost eye or limb. Fully recovered. Owe 10,000 for medical bills. |
10 |
50 |
Aging Crisis. Owe 30,000 for medical bills. |
10 |
50 |
Retired at age 50. |
10 |
50 |
Continued as Prisoner (Fixer). |
10 |
53 |
The warden takes an interest in Lea Quaman's case. |
10 |
54 |
Promoted to Prisoner (Fixer) rank 1. |
10 |
54 |
Paroled from prison. |
11 |
54 |
Aging Crisis. Owe 40,000 for medical bills. |
11 |
54 |
Became a Believer (Mainstream Believer) with the new title Lay Person. |
11 |
56 |
Lea Quaman is involved in good works in the community, gaining the respect of a large segment of
society. Gain SOC +1 and an Ally. |
12 |
58 |
Aging Crisis. Owe 10,000 for medical bills. |
12 |
58 |
Voluntarily left Mainstream Believer |
12 |
58 |
Retired. |
12 |
62 |
Moved to a new world. |
13 |
62 |
Aging Crisis. Owe 60,000 for medical bills. |
13 |
65 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
14 |
66 |
Aging Crisis. Owe 50,000 for medical bills. |
14 |
68 |
Gained a contact. |
15 |
70 |
Aging Crisis. Owe 30,000 for medical bills. |
15 |
74 |
A new romantic starts. Gain an Ally. |
16 |
74 |
Aging Crisis. Owe 40,000 for medical bills. |
16 |
75 |
Moved to a new world. |
17 |
78 |
Aging Crisis. Owe 60,000 for medical bills. |
17 |
82 |
Moved to a new world. |
18 |
82 |
Aging Crisis. Owe 60,000 for medical bills. |
18 |
85 |
Gained a contact. |
19 |
86 |
Aging Crisis. Owe 10,000 for medical bills. |
19 |
89 |
Betrayal. Convert an Ally into a Rival or Enemy. |
20 |
90 |
Aging Crisis. Owe 40,000 for medical bills. |