Term |
Age |
History |
---|
1 |
18 |
Became a Army (Infantry) with the new title Private. |
1 |
19 |
Sent to a very unpleasant region (jungle, swamp, desert, icecap, urban) to battle against guerrilla fighters and rebels. Discharged because of stress, injury or because the government wishes to bury the whole incident. |
1 |
19 |
Gain rebels as Enemy |
2 |
19 |
Became a Noble (Administrator) with the new title Assistant. |
2 |
20 |
Inherit a gift from a rich relative. |
2 |
23 |
Promoted to Noble (Administrator) rank 1 with the new title Clerk. |
3 |
23 |
Continued as Noble (Administrator). |
3 |
25 |
Moved to a new world. |
3 |
27 |
Forced to muster out. |
4 |
27 |
Failed to qualify for Army Support (Army). |
4 |
27 |
Submitted to the draft. |
4 |
27 |
Became a Scout (Courier). |
4 |
30 |
Leola Norman have no idea what happened to Leola Norman – they found Leola Norman's ship drifting on the fringes of friendly space. |
5 |
30 |
Failed to qualify for Merchant Academy. |
5 |
30 |
Became a Drifter (Wanderer). |
5 |
34 |
Promoted to Drifter (Wanderer) rank 1. |
6 |
34 |
Continued as Drifter (Wanderer). |
6 |
38 |
Promoted to Drifter (Wanderer) rank 2. |
7 |
38 |
Continued as Drifter (Wanderer). |
7 |
41 |
Attacked by enemies that Leola Norman easily defeat. |
7 |
41 |
Gain Enemy if Leola Norman don't already have one. |
7 |
42 |
Promoted to Drifter (Wanderer) rank 3. |
8 |
42 |
Continued as Drifter (Wanderer). |
8 |
45 |
Survived a risky adventure but gained nothing. |
8 |
46 |
Promoted to Drifter (Wanderer) rank 4. |
9 |
46 |
Continued as Drifter (Wanderer). |
9 |
47 |
Moved to a new world. |
9 |
50 |
Promoted to Drifter (Wanderer) rank 5. |
10 |
50 |
Continued as Drifter (Wanderer). |
10 |
54 |
Promoted to Drifter (Wanderer) rank 6. |
11 |
54 |
Continued as Drifter (Wanderer). |
11 |
56 |
Betrayal. Convert an Ally into a Rival or Contact into an Enemy. |
11 |
58 |
Forced to muster out. |
12 |
58 |
Aging Crisis. Owe 40,000 for medical bills. |
12 |
58 |
Retired at age 58. |
12 |
58 |
Retired. |
12 |
60 |
Betrayal. Convert an Ally into a Rival or Enemy. |
13 |
62 |
Aging Crisis. Owe 50,000 for medical bills. |
13 |
65 |
Contact with Government. |
14 |
66 |
Aging Crisis. Owe 40,000 for medical bills. |
14 |
70 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
15 |
70 |
Aging Crisis. Owe 30,000 for medical bills. |
15 |
74 |
A new romantic starts. Gain an Ally. |
16 |
74 |
Aging Crisis. Owe 30,000 for medical bills. |
16 |
75 |
Moved to a new world. |
17 |
78 |
Aging Crisis. Owe 40,000 for medical bills. |
17 |
82 |
Gained a contact. |
18 |
82 |
Aging Crisis. Owe 30,000 for medical bills. |
18 |
86 |
Good fortune. |
19 |
86 |
Aging Crisis. Owe 50,000 for medical bills. |
19 |
90 |
Gained a contact. |
20 |
90 |
Aging Crisis. Owe 10,000 for medical bills. |