Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Marine Support (Marine). |
1 |
18 |
Became a Drifter (Wanderer). |
1 |
21 |
Contact with Government. |
1 |
22 |
Promoted to Drifter (Wanderer) rank 1. |
2 |
22 |
Continued as Drifter (Wanderer). |
2 |
26 |
Promoted to Drifter (Wanderer) rank 2. |
3 |
26 |
Continued as Drifter (Wanderer). |
3 |
29 |
Injured. Fully recovered. Owe 5,000 for medical bills. |
4 |
29 |
Became a Navy (Engineer/Gunner) with the new title Crewman. |
4 |
31 |
Lexie Kerran is tormented by or quarrel with an officer or fellow crewman. Gain that character as a Rival. |
5 |
31 |
Failed to qualify for Enforcer (Rogue). |
5 |
31 |
Submitted to the draft. |
5 |
31 |
Became a Army (Infantry) with the new title Private. |
5 |
32 |
Unit is slaughtered in a disastrous battle, for which Lexie Kerran blame Lexie Kerran's commander. Gain commander as Enemy. |
6 |
32 |
Became a Citizen (Worker). |
6 |
34 |
Betrayal. Convert an Ally into a Rival or Contact into an Enemy. |
6 |
36 |
Promoted to Citizen (Worker) rank 1. |
7 |
36 |
Continued as Citizen (Worker). |
7 |
38 |
A revolution, attack or other unusual event throws Lexie Kerran's life into chaos, forcing Lexie Kerran to leave the planet. |
8 |
38 |
Failed to qualify for Merchant Academy. |
8 |
38 |
Switched to Drifter (Scavenger). |
8 |
41 |
Lexie Kerran run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
9 |
41 |
Became a Believer (Mainstream Believer) with the new title Lay Person. |
9 |
45 |
Lexie Kerran is chosen to represent Lexie Kerran's faith in a vid show or other highly public forum. |
10 |
45 |
Continued as Believer (Mainstream Believer). |
10 |
47 |
Lexie Kerran aid a follower back to the True Path but this angers a friend or relative. Gain an Enemy. |
11 |
47 |
Aging Crisis. Owe 40,000 for medical bills. |
11 |
47 |
Retired at age 47. |
11 |
47 |
Retired. |
11 |
51 |
Gained a contact. |
12 |
51 |
Aging Crisis. Owe 10,000 for medical bills. |
12 |
53 |
Betrayal. Convert an Ally into a Rival or Enemy. |
13 |
55 |
Aging Crisis. Owe 60,000 for medical bills. |
13 |
58 |
Good fortune. |
14 |
59 |
Aging Crisis. Owe 10,000 for medical bills. |
14 |
62 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
15 |
63 |
Aging Crisis. Owe 20,000 for medical bills. |
15 |
65 |
Moved to a new world. |
16 |
67 |
Aging Crisis. Owe 30,000 for medical bills. |
16 |
71 |
Good fortune. |
17 |
71 |
Aging Crisis. Owe 30,000 for medical bills. |
17 |
74 |
Betrayal. Convert an Ally into a Rival or Enemy. |
18 |
75 |
Aging Crisis. Owe 50,000 for medical bills. |
18 |
78 |
A new romantic starts. Gain an Ally. |
19 |
79 |
Aging Crisis. Owe 40,000 for medical bills. |
19 |
82 |
Gained a contact. |
20 |
83 |
Aging Crisis. Owe 40,000 for medical bills. |
20 |
86 |
Lightly injured, no permanent damage. Fully recovered. |
21 |
87 |
Aging Crisis. Owe 40,000 for medical bills. |
21 |
90 |
Birth or Death involving a family member or close friend. |
22 |
91 |
Aging Crisis. Owe 10,000 for medical bills. |