Term |
Age |
History |
---|
1 |
18 |
Became a Citizen (Worker). |
1 |
19 |
Lovie Herrera is rewarded for Lovie Herrera's diligence or cunning. |
1 |
22 |
Promoted to Citizen (Worker) rank 1. |
2 |
22 |
Continued as Citizen (Worker). |
2 |
24 |
Lightly injured, no permanent damage. Fully recovered. |
3 |
24 |
Became a Army (Infantry) with the new title Private. |
3 |
28 |
Unit is slaughtered in a disastrous battle, for which Lovie Herrera blame Lovie Herrera's commander. Gain commander as Enemy. |
4 |
28 |
Became a Noble (Administrator) with the new title Assistant. |
4 |
32 |
A new romantic starts. Gain an Ally. |
4 |
32 |
Promoted to Noble (Administrator) rank 1 with the new title Clerk. |
5 |
32 |
Continued as Noble (Administrator). |
5 |
33 |
Inherit a gift from a rich relative. |
6 |
36 |
Continued as Noble (Administrator). |
6 |
40 |
Amnesia. |
6 |
40 |
Promoted to Noble (Administrator) rank 2 with the new title Supervisor. |
7 |
40 |
Continued as Noble (Administrator). |
7 |
44 |
An assassin attempts to end Lovie Herrera's life. |
7 |
44 |
Nearly killed. Owe 10,000 for medical bills. |
8 |
44 |
Failed to qualify for Colonist (Citizen). |
8 |
44 |
Became a Drifter (Scavenger). |
8 |
47 |
Drafted into Law Enforcement |
8 |
48 |
Promoted to Drifter (Scavenger) rank 1. |
9 |
48 |
Became a Agent (Law Enforcement) with the new title Rookie. |
9 |
52 |
Nearly killed. Owe 12,500 for medical bills. |
10 |
52 |
Aging Crisis. Owe 40,000 for medical bills. |
10 |
52 |
Retired at age 52. |
10 |
52 |
Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
10 |
56 |
Opponents of Lovie Herrera's belief system ambush Lovie Herrera. |
10 |
56 |
Scarred. Fully recovered. Owe 10,000 for medical bills. |
11 |
56 |
Aging Crisis. Owe 10,000 for medical bills. |
11 |
56 |
Retired. |
11 |
57 |
Moved to a new world. |
12 |
61 |
Amnesia. |
13 |
64 |
Aging Crisis. Owe 40,000 for medical bills. |
13 |
66 |
Moved to a new world. |
14 |
68 |
Aging Crisis. Owe 30,000 for medical bills. |
14 |
71 |
A new romantic starts. Gain an Ally. |
15 |
72 |
Aging Crisis. Owe 10,000 for medical bills. |
15 |
73 |
Amnesia. |
16 |
76 |
Aging Crisis. Owe 40,000 for medical bills. |
16 |
78 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
17 |
80 |
Aging Crisis. Owe 20,000 for medical bills. |
17 |
82 |
Moved to a new world. |
18 |
84 |
Aging Crisis. Owe 60,000 for medical bills. |
18 |
86 |
Betrayal. Convert an Ally into a Rival or Enemy. |
19 |
88 |
Aging Crisis. Owe 60,000 for medical bills. |