Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Performer (Entertainer). |
1 |
18 |
Became a Drifter (Scavenger). |
1 |
21 |
Attempted a risky adventure and was wildly successful. |
2 |
22 |
Continued as Drifter (Scavenger). |
2 |
24 |
Encounter a Psionic institute. |
2 |
24 |
Tested for psionic powers |
2 |
26 |
Promoted to Drifter (Scavenger) rank 1. |
3 |
26 |
Became a Psion (Wild Talent). |
3 |
29 |
Psionic strength increases. |
3 |
30 |
Promoted to Psion (Wild Talent) rank 1 with the new title Survivor. |
4 |
30 |
Continued as Psion (Wild Talent). |
4 |
33 |
Attempt to use powers for personal gain, but it backfires. |
5 |
34 |
Continued as Psion (Wild Talent). |
5 |
37 |
Experimented on by a corporation, government, or other organisation |
5 |
38 |
Promoted to Psion (Wild Talent) rank 2. |
6 |
38 |
Continued as Psion (Wild Talent). |
6 |
39 |
Psionic strength increases. |
7 |
42 |
Continued as Psion (Wild Talent). |
7 |
46 |
Pick up potentially useful information using Luella Gardiner's psychic powers. |
7 |
46 |
Forced to muster out. |
8 |
46 |
Failed to qualify for Surveyor (Scout). |
8 |
46 |
Returned to Drifter (Scavenger). |
8 |
47 |
Attacked by enemies that Luella Gardiner easily defeat. |
8 |
47 |
Gain Enemy if Luella Gardiner don't already have one. |
8 |
50 |
Promoted to Drifter (Scavenger) rank 2. |
9 |
50 |
Continued as Drifter (Scavenger). |
9 |
52 |
Luella Gardiner run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
10 |
52 |
Became a Citizen (Corporate). |
10 |
56 |
Life ruined by a criminal gang. Gain the gang as an Enemy |
11 |
56 |
Failed to qualify for Merchant Marine (Merchant). |
11 |
56 |
Submitted to the draft. |
11 |
56 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
11 |
59 |
Make an unexpected connection outside Luella Gardiner's normal circles. Gain a Contact. |
12 |
60 |
Aging Crisis. Owe 30,000 for medical bills. |
12 |
60 |
Retired at age 60. |
12 |
60 |
Continued as Merchant (Merchant Marine). |
12 |
62 |
Gained a contact. |
13 |
64 |
Aging Crisis. Owe 10,000 for medical bills. |
13 |
64 |
Voluntarily left Merchant Marine |
13 |
64 |
Retired. |
13 |
67 |
A new romantic starts. Gain an Ally. |
14 |
68 |
Aging Crisis. Owe 10,000 for medical bills. |
14 |
70 |
Betrayal. Convert an Ally into a Rival or Enemy. |
15 |
72 |
Aging Crisis. Owe 40,000 for medical bills. |
15 |
75 |
Gained a contact. |
16 |
76 |
Aging Crisis. Owe 60,000 for medical bills. |
16 |
79 |
Betrayal. Convert an Ally into a Rival or Enemy. |
17 |
80 |
Aging Crisis. Owe 40,000 for medical bills. |
17 |
83 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
18 |
84 |
Aging Crisis. Owe 60,000 for medical bills. |
18 |
88 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
19 |
88 |
Aging Crisis. Owe 60,000 for medical bills. |