Retired Field Agent Lulu McNab  

Species Age Sex Str Dex End Int Edu SocUPP
Ziadd 91 F 1 (-2) 1 (-2) 1 (-2) 4 (-1) 3 (-1) 2 (-2)111432
Drooping eyelids
 
Skills
Art (Creative) 0
Athletics (Strength) 1
Broker 0
Deception 1
Drive 0
Electronics (Comms) 1
Flyer 0
Investigate 1
Jack-of-All-Trades 2
Leadership 1
Melee (Unarmed) 2
Persuade 2
Recon 1
Science (Social Sciences/Belief) 1
Stealth 1
Streetwise 3
Survival 0
CareerAssignmentTitleRankTerms
Drifter Wanderer 15
Merchant Merchant Marine Crewman01
Agent Intelligence Field Agent23
Believer Missionary/Humanitarian Project Worker13
Retired 06
 
Name Type Affinity Enmity Power Influence Species
Darlene Janson Rival 1 2 1 2 Ziadd (F/24)
Avery George Contact 2 1 0 1 Ziadd (F/48)
Avery George fell on hard times.
Maxine Kildare Enemy 0 4 1 1 Ziadd (F/41)
Lawson McGhee Ally 4 0 2 6 Ziadd (M/50)
Myrta Thompkins Ally 3 0 0 4 Ziadd (F/21)
Myrta Thompkins is found or reported dead.
Ella Leaby Ally 3 0 0 1 Ziadd (F/22)
 
Term Age History
1 18 Became a Drifter (Wanderer).
1 19 Amnesia.
2 22 Continued as Drifter (Wanderer).
2 26 Lulu McNab run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy.
3 26 Failed to qualify for Engineer/Gunner (Navy).
3 26 Continued as Drifter (Wanderer).
3 29 Birth or Death involving a family member or close friend.
4 30 Continued as Drifter (Wanderer).
4 31 Betrayal. Convert an Ally into a Rival or Contact into an Enemy.
4 34 Promoted to Drifter (Wanderer) rank 1.
5 34 Continued as Drifter (Wanderer).
5 36 Find valuable salvage.
5 38 Forced to muster out.
6 38 Became a Merchant (Merchant Marine) with the new title Crewman.
6 40 Make an unexpected connection outside Lulu McNab's normal circles. Gain a Contact.
7 42 Voluntarily left Merchant Marine
7 42 Became a Agent (Intelligence).
7 46 Gained a contact.
7 46 Promoted to Agent (Intelligence) rank 1 with the new title Agent.
8 46 Continued as Agent (Intelligence).
8 50 An investigation takes on a dangerous turn.
8 50 Lightly injured, no permanent damage. Fully recovered.
8 50 Promoted to Agent (Intelligence) rank 2 with the new title Field Agent.
9 50 Continued as Agent (Intelligence).
9 52 Lulu McNab's work ends up coming home with Lulu McNab, and someone gets hurt. Contact or ally takes the worst of 2 injury rolls.
10 52 Aging Crisis. Owe 20,000 for medical bills.
10 52 Retired at age 52.
10 52 Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker.
10 56 Lulu McNab is sent to a new community or parish to preach The Word among the poor.
11 56 Aging Crisis. Owe 10,000 for medical bills.
11 56 Continued as Believer (Missionary/Humanitarian).
11 58 Lulu McNab is sent to a new community or parish to preach The Word among the poor.
11 60 Promoted to Believer (Missionary/Humanitarian) rank 1 with the new title Project Worker.
12 60 Aging Crisis. Owe 10,000 for medical bills.
12 60 Continued as Believer (Missionary/Humanitarian).
12 64 Lulu McNab aid a follower back to the True Path but this angers a friend or relative. Gain an Enemy.
13 64 Aging Crisis. Owe 10,000 for medical bills.
13 64 Retired.
13 65 Victim of a crime.
14 68 Aging Crisis. Owe 60,000 for medical bills.
14 70 Birth or Death involving a family member or close friend.
15 72 Aging Crisis. Owe 60,000 for medical bills.
15 76 A romantic relationship ends badly. Gain a Rival or Enemy.
16 76 Aging Crisis. Owe 20,000 for medical bills.
16 77 A romantic relationship deepens, possibly leading to marriage. Gain an Ally.
17 80 Aging Crisis. Owe 30,000 for medical bills.
17 81 A new romantic starts. Gain an Ally.
18 84 Aging Crisis. Owe 30,000 for medical bills.
18 88 A new romantic starts. Gain an Ally.
19 88 Aging Crisis. Owe 50,000 for medical bills.
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