Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Merchant Academy. |
1 |
18 |
Became a Drifter (Wanderer). |
1 |
21 |
Survived a risky adventure but gained nothing. |
1 |
22 |
Promoted to Drifter (Wanderer) rank 1. |
2 |
22 |
Continued as Drifter (Wanderer). |
2 |
26 |
Attempted a risky adventure and was wildly successful. |
3 |
26 |
Voluntarily left Wanderer |
3 |
26 |
Became a Scout (Explorer). |
3 |
29 |
Malvina Hicks's scout ship is one of the first on the scene to rescue the survivors of a disaster but Malvina Hicks fail to help. Gain an Enemy. |
3 |
29 |
Psychologically damaged by Malvina Hicks's time in the scouts. |
3 |
30 |
Promoted to Scout (Explorer) rank 1 with the new title Scout. |
4 |
30 |
Continued as Scout (Explorer). |
4 |
32 |
Betrayal. Convert an Ally into a Rival or Contact into an Enemy. |
4 |
34 |
Promoted to Scout (Explorer) rank 2. |
5 |
34 |
Continued as Scout (Explorer). |
5 |
35 |
Malvina Hicks inadvertently cause a conflict between the Imperium and a minor world or race. Gain a Rival. |
6 |
35 |
Failed to qualify for Artist (Entertainer). |
6 |
35 |
Submitted to the draft. |
6 |
35 |
Became a Marine (Star Marine) with the new title Marine. |
6 |
39 |
On the front lines of a planetary assault and occupation. |
6 |
39 |
Promoted to Marine (Star Marine) rank 1 with the new title Lance Corporal. |
7 |
39 |
Continued as Marine (Star Marine). |
7 |
41 |
Accused of a crime |
7 |
43 |
Promoted to Marine (Star Marine) rank 2 with the new title Corporal. |
8 |
43 |
Became a Prisoner (Inmate). |
8 |
44 |
Vocational Training. |
8 |
47 |
Promoted to Prisoner (Inmate) rank 1. |
8 |
47 |
Paroled from prison. |
9 |
47 |
Became a Believer (Mainstream Believer) with the new title Lay Person. |
9 |
48 |
Malvina Hicks is sent to a new community or parish to preach The Word among the poor. |
10 |
51 |
Continued as Believer (Mainstream Believer). |
10 |
53 |
Malvina Hicks come into conflict with a splinter group Malvina Hicks's own religion which maintains Malvina Hicks's version is the wrong one. Gain 3 Rivals. |
11 |
53 |
Aging Crisis. Owe 30,000 for medical bills. |
11 |
53 |
Retired at age 53. |
11 |
53 |
Retired. |
11 |
55 |
Gained a contact. |
12 |
57 |
Aging Crisis. Owe 20,000 for medical bills. |
12 |
59 |
Moved to a new world. |
13 |
61 |
Aging Crisis. Owe 20,000 for medical bills. |
13 |
65 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
14 |
65 |
Aging Crisis. Owe 10,000 for medical bills. |
14 |
69 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
15 |
69 |
Aging Crisis. Owe 10,000 for medical bills. |
15 |
71 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
16 |
73 |
Aging Crisis. Owe 20,000 for medical bills. |
16 |
74 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
17 |
77 |
Aging Crisis. Owe 60,000 for medical bills. |
17 |
79 |
Betrayal. Convert an Ally into a Rival or Enemy. |
18 |
81 |
Aging Crisis. Owe 40,000 for medical bills. |
18 |
83 |
Good fortune. |
19 |
85 |
Aging Crisis. Owe 40,000 for medical bills. |
19 |
86 |
Good fortune. |
20 |
89 |
Aging Crisis. Owe 30,000 for medical bills. |