Term |
Age |
History |
---|
1 |
18 |
Became a Army (Infantry) with the new title Private. |
1 |
21 |
Joined commanding officer is engaged in some illegal activity, such as weapon smuggling. Gain an Ally. |
2 |
21 |
Failed to qualify for Intelligence (Agent). |
2 |
21 |
Became a Drifter (Barbarian). |
2 |
22 |
Lost eye or limb. Fully recovered. Owe 10,000 for medical bills. |
3 |
22 |
Became a Believer (Mainstream Believer) with the new title Lay Person. |
3 |
23 |
Mattie Brown retreat from the mundane world for a time in the hope of a revelation, although this affects
your work and relationships. |
4 |
26 |
Continued as Believer (Mainstream Believer). |
4 |
29 |
Mattie Brown come into conflict with a splinter group Mattie Brown's own religion which maintains Mattie Brown's version is the wrong one. Gain 3 Rivals. |
5 |
29 |
Failed to qualify for Enforcer (Rogue). |
5 |
29 |
Submitted to the draft. |
5 |
29 |
Became a Navy (Engineer/Gunner) with the new title Crewman. |
5 |
33 |
Abuse Mattie Brown's position for profit. |
5 |
33 |
Promoted to Navy (Engineer/Gunner) rank 1 with the new title Able Spacehand. |
6 |
33 |
Continued as Navy (Engineer/Gunner). |
6 |
34 |
Lost eye or limb. Fully recovered. |
7 |
34 |
Became a Entertainer (Journalist). |
7 |
38 |
Works is especially well received and popular, making Mattie Brown a minor celebrity |
7 |
38 |
Promoted to Entertainer (Journalist) rank 1 with the new title Freelancer. |
8 |
38 |
Voluntarily left Journalist |
8 |
38 |
Switched to Drifter (Scavenger). |
8 |
42 |
Attacked by enemies that Mattie Brown easily defeat. |
8 |
42 |
Gain Enemy if Mattie Brown don't already have one. |
8 |
42 |
Promoted to Drifter (Scavenger) rank 1. |
9 |
42 |
Continued as Drifter (Scavenger). |
9 |
43 |
Survived a risky adventure but gained nothing. |
9 |
46 |
Promoted to Drifter (Scavenger) rank 2. |
10 |
46 |
Aging Crisis. Owe 30,000 for medical bills. |
10 |
46 |
Retired at age 46. |
10 |
46 |
Continued as Drifter (Scavenger). |
10 |
48 |
Find valuable salvage. |
11 |
50 |
Aging Crisis. Owe 40,000 for medical bills. |
11 |
50 |
Continued as Drifter (Scavenger). |
11 |
52 |
Scarred. Fully recovered. Owe 10,000 for medical bills. |
12 |
52 |
Aging Crisis. Owe 40,000 for medical bills. |
12 |
52 |
Returned to Believer (Mainstream Believer). |
12 |
54 |
A new romantic starts. Gain an Ally. |
12 |
56 |
Forced to muster out. |
13 |
56 |
Aging Crisis. Owe 10,000 for medical bills. |
13 |
56 |
Retired. |
13 |
59 |
Birth or Death involving a family member or close friend. |
14 |
60 |
Aging Crisis. Owe 10,000 for medical bills. |
14 |
62 |
Moved to a new world. |
15 |
64 |
Aging Crisis. Owe 50,000 for medical bills. |
15 |
67 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
16 |
68 |
Aging Crisis. Owe 50,000 for medical bills. |
16 |
72 |
Moved to a new world. |
17 |
72 |
Aging Crisis. Owe 40,000 for medical bills. |
17 |
74 |
Gained a contact. |
18 |
76 |
Aging Crisis. Owe 30,000 for medical bills. |
18 |
78 |
A new romantic starts. Gain an Ally. |
19 |
80 |
Aging Crisis. Owe 60,000 for medical bills. |
19 |
82 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
20 |
84 |
Aging Crisis. Owe 60,000 for medical bills. |
20 |
87 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
21 |
88 |
Aging Crisis. Owe 60,000 for medical bills. |