Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Merchant Marine (Merchant). |
1 |
18 |
Became a Drifter (Wanderer). |
1 |
21 |
Suffer from a life-threatening illness. |
2 |
21 |
Became a Agent (Intelligence). |
2 |
24 |
Hard times caused by a lack of interstellar trade costs Mettie Lee's job. |
3 |
24 |
Switched to Drifter (Barbarian). |
3 |
26 |
Mettie Lee run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
4 |
26 |
Failed to qualify for Journalist (Entertainer). |
4 |
26 |
Switched to Drifter (Scavenger). |
4 |
28 |
Suffer from a life-threatening illness. |
5 |
28 |
Failed to qualify for Merchant Academy. |
5 |
28 |
Returned to Drifter (Barbarian). |
5 |
31 |
Attempted a risky adventure and was wildly successful. |
5 |
32 |
Promoted to Drifter (Barbarian) rank 1. |
6 |
32 |
Voluntarily left Barbarian |
6 |
32 |
Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
6 |
33 |
Mettie Lee retreat from the mundane world for a time in the hope of a revelation, although this affects
your work and relationships. |
7 |
36 |
Voluntarily left Missionary/Humanitarian |
7 |
36 |
Returned to Drifter (Barbarian). |
7 |
38 |
Betrayed by a friend. One of Mettie Lee's Contacts or Allies betrays Mettie Lee, ending Mettie Lee's career. That Contact or Ally becomes a Rival or Enemy. |
8 |
38 |
Returned to Believer (Missionary/Humanitarian). |
8 |
40 |
A notable academic consults with Mettie Lee about a publication or documentary he is working on. Gain a Contact in academia. |
9 |
42 |
Continued as Believer (Missionary/Humanitarian). |
9 |
45 |
Mettie Lee faith is shaken. |
10 |
46 |
Aging Crisis. Owe 50,000 for medical bills. |
10 |
46 |
Retired at age 46. |
10 |
46 |
Continued as Believer (Missionary/Humanitarian). |
10 |
47 |
Mettie Lee retreat from the mundane world for a time in the hope of a revelation, although this affects
your work and relationships. |
10 |
50 |
Forced to muster out. |
11 |
50 |
Aging Crisis. Owe 40,000 for medical bills. |
11 |
50 |
Retired. |
11 |
54 |
Betrayal. Convert an Ally into a Rival or Enemy. |
12 |
54 |
Aging Crisis. Owe 10,000 for medical bills. |
12 |
58 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
13 |
58 |
Aging Crisis. Owe 40,000 for medical bills. |
13 |
61 |
A new romantic starts. Gain an Ally. |
14 |
62 |
Aging Crisis. Owe 20,000 for medical bills. |
14 |
64 |
Betrayal. Convert an Ally into a Rival or Enemy. |
15 |
66 |
Aging Crisis. Owe 50,000 for medical bills. |
15 |
70 |
Betrayal. Convert an Ally into a Rival or Enemy. |
16 |
70 |
Aging Crisis. Owe 10,000 for medical bills. |
16 |
72 |
A new romantic starts. Gain an Ally. |
17 |
74 |
Aging Crisis. Owe 50,000 for medical bills. |
17 |
78 |
Betrayal. Convert an Ally into a Rival or Enemy. |
18 |
78 |
Aging Crisis. Owe 60,000 for medical bills. |
18 |
80 |
Good fortune. |
19 |
82 |
Aging Crisis. Owe 20,000 for medical bills. |
19 |
85 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
20 |
86 |
Aging Crisis. Owe 40,000 for medical bills. |
20 |
90 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
21 |
90 |
Aging Crisis. Owe 30,000 for medical bills. |