Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Artist (Entertainer). |
1 |
18 |
Submitted to the draft. |
1 |
18 |
Became a Agent (Law Enforcement) with the new title Rookie. |
1 |
20 |
Go undercover to investigate an enemy. |
1 |
20 |
Refused to co-operate with investigation by the planetary authorities. Gain an Ally |
2 |
22 |
Continued as Agent (Law Enforcement). |
2 |
26 |
Rewarded for a successful mission. |
3 |
26 |
Continued as Agent (Law Enforcement). |
3 |
29 |
Michelle Tow's work ends up coming home with Michelle Tow, and someone gets hurt. Contact or ally takes the worst of 2 injury rolls. |
4 |
29 |
Failed to qualify for Explorer (Scout). |
4 |
29 |
Became a Drifter (Barbarian). |
4 |
33 |
Michelle Tow run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
5 |
33 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
5 |
37 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
6 |
37 |
Continued as Merchant (Merchant Marine). |
6 |
39 |
A new romantic starts. Gain an Ally. |
6 |
41 |
Promoted to Merchant (Merchant Marine) rank 2 with the new title 4th Officer. |
7 |
41 |
Voluntarily left Merchant Marine |
7 |
41 |
Failed to qualify for Corporate (Citizen). |
7 |
41 |
Switched to Drifter (Wanderer). |
7 |
43 |
A new romantic starts. Gain an Ally. |
7 |
45 |
Promoted to Drifter (Wanderer) rank 1. |
8 |
45 |
Voluntarily left Wanderer |
8 |
45 |
Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
8 |
46 |
Opponents of Michelle Tow's belief system ambush Michelle Tow. |
8 |
46 |
Nearly killed. Fully recovered. Owe 30,000 for medical bills. |
9 |
46 |
Returned to Drifter (Wanderer). |
9 |
47 |
Betrayed by a friend. One of Michelle Tow's Contacts or Allies betrays Michelle Tow, ending Michelle Tow's career. That Contact or Ally becomes a Rival or Enemy. |
10 |
47 |
Returned to Believer (Missionary/Humanitarian). |
10 |
48 |
Michelle Tow aid a follower back to the True Path but this angers a friend or relative. Gain an Enemy. |
11 |
48 |
Returned to Drifter (Barbarian). |
11 |
52 |
Gained a contact. |
12 |
52 |
Aging Crisis. Owe 40,000 for medical bills. |
12 |
52 |
Retired at age 52. |
12 |
52 |
Continued as Drifter (Barbarian). |
12 |
53 |
Survived a risky adventure but gained nothing. |
13 |
56 |
Aging Crisis. Owe 40,000 for medical bills. |
13 |
56 |
Continued as Drifter (Barbarian). |
13 |
58 |
Michelle Tow run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
14 |
58 |
Aging Crisis. Owe 60,000 for medical bills. |
14 |
58 |
Returned to Believer (Missionary/Humanitarian). |
14 |
62 |
Opponents of Michelle Tow's belief system ambush Michelle Tow. |
14 |
62 |
Lost eye or limb. Fully recovered. Owe 10,000 for medical bills. |
15 |
62 |
Aging Crisis. Owe 40,000 for medical bills. |
15 |
62 |
Retired. |
15 |
63 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
16 |
66 |
Aging Crisis. Owe 30,000 for medical bills. |
16 |
70 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
17 |
70 |
Aging Crisis. Owe 60,000 for medical bills. |
17 |
71 |
Betrayal. Convert an Ally into a Rival or Enemy. |
18 |
74 |
Aging Crisis. Owe 60,000 for medical bills. |
18 |
77 |
Good fortune. |
19 |
78 |
Aging Crisis. Owe 40,000 for medical bills. |
19 |
82 |
Betrayal. Convert an Ally into a Rival or Enemy. |
20 |
82 |
Aging Crisis. Owe 60,000 for medical bills. |
20 |
86 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
21 |
86 |
Aging Crisis. Owe 60,000 for medical bills. |
21 |
88 |
Good fortune. |
22 |
90 |
Aging Crisis. Owe 10,000 for medical bills. |