Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Infantry (Army). |
1 |
18 |
Submitted to the draft. |
1 |
18 |
Became a Scout (Explorer). |
1 |
21 |
Myrtle Campbell's scout ship is one of the first on the scene to rescue the survivors of a disaster. Gain a Contact. |
1 |
22 |
Promoted to Scout (Explorer) rank 1 with the new title Scout. |
2 |
22 |
Continued as Scout (Explorer). |
2 |
25 |
Psychologically damaged by Myrtle Campbell's time in the scouts. |
3 |
25 |
Became a Entertainer (Artist). |
3 |
27 |
Criticised a questionable political leader on Myrtle Campbell's homeworld, causing his downfall. Gain an Enemy |
3 |
27 |
An investigation, tour, project or expedition goes wrong, stranding Myrtle Campbell far from home. |
4 |
29 |
Continued as Entertainer (Artist). |
4 |
33 |
Birth or Death involving a family member or close friend. |
4 |
33 |
Promoted to Entertainer (Artist) rank 1. |
5 |
33 |
Continued as Entertainer (Artist). |
5 |
37 |
Works is especially well received and popular, making Myrtle Campbell a minor celebrity |
5 |
37 |
Promoted to Entertainer (Artist) rank 2. |
6 |
37 |
Continued as Entertainer (Artist). |
6 |
38 |
Scarred. Fully recovered. |
7 |
38 |
Switched to Scout (Courier) with previous rank. |
7 |
42 |
Myrtle Campbell's scout ship is one of the first on the scene to rescue the survivors of a disaster but Myrtle Campbell fail to help. Gain an Enemy. |
7 |
42 |
Lightly injured, no permanent damage. Fully recovered. |
7 |
42 |
Promoted to Scout (Courier) rank 2. |
8 |
42 |
Attempted to change assignments. |
8 |
42 |
Failed to qualify for Surveyor (Scout). |
8 |
42 |
Continued as Scout (Courier). |
8 |
44 |
Myrtle Campbell's ship is ambushed by enemy vessels. Attempted to bargain with them but fail and the ship is destroyed. |
9 |
46 |
Became a Believer (Holy Warrior) with the new title Hopeful. |
9 |
50 |
Myrtle Campbell retreat from the mundane world for a time in the hope of a revelation, although this affects
your work and relationships. |
10 |
50 |
Continued as Believer (Holy Warrior). |
10 |
53 |
A notable academic consults with Myrtle Campbell about a publication or documentary he is working on. Gain a Contact in academia. |
10 |
54 |
Promoted to Believer (Holy Warrior) rank 1 with the new title Fighter. |
11 |
54 |
Aging Crisis. Owe 50,000 for medical bills. |
11 |
54 |
Retired at age 54. |
11 |
54 |
Continued as Believer (Holy Warrior). |
11 |
56 |
Opponents of Myrtle Campbell's belief system ambush Myrtle Campbell. |
11 |
56 |
Lost eye or limb. Owe 5,000 for medical bills. |
12 |
56 |
Aging Crisis. Owe 40,000 for medical bills. |
12 |
56 |
Retired. |
12 |
58 |
A new romantic starts. Gain an Ally. |
13 |
60 |
Aging Crisis. Owe 10,000 for medical bills. |
13 |
61 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
14 |
64 |
Aging Crisis. Owe 50,000 for medical bills. |
14 |
68 |
Betrayal. Convert an Ally into a Rival or Enemy. |
15 |
68 |
Aging Crisis. Owe 50,000 for medical bills. |
15 |
71 |
Gained a contact. |
16 |
72 |
Aging Crisis. Owe 60,000 for medical bills. |
16 |
74 |
Betrayal. Convert an Ally into a Rival or Enemy. |
17 |
76 |
Aging Crisis. Owe 30,000 for medical bills. |
17 |
80 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
18 |
80 |
Aging Crisis. Owe 60,000 for medical bills. |
18 |
81 |
A new romantic starts. Gain an Ally. |
19 |
84 |
Aging Crisis. Owe 10,000 for medical bills. |
19 |
85 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
20 |
88 |
Aging Crisis. Owe 50,000 for medical bills. |