Retired Scout Myrtle Campbell  

Species Age Sex Str Dex End Int Edu SocUPP
Dynchia 91 F 1 (-2) 1 (-2) 1 (-2) 3 (-1) 8 (0) 1 (-2)111381
Hedonistic, Overly knobby knees, Excited
 
Skills
Art (Performing/Instrument) 1
Astrogation 1
Athletics 0
Carouse 0
Deception 1
Drive (Walker) 1
Electronics (Computers) 1
Flyer (Grav) 1
Gun Combat (Archaic) 1
Language (Zdetl (Zhodani)) 1
Mechanic 0
Pilot (Capital Ships) 1
Pilot (Small Craft) 1
Profession (Hostile Environment/High-G) 1
Profession (Worker/Religion) 2
Survival 2
Vacc Suit 1
CareerAssignmentTitleRankTerms
Scout Explorer Scout12
Entertainer Artist 24
Scout Courier Scout22
Believer Holy Warrior Fighter13
Retired 08
 
Name Type Affinity Enmity Power Influence Species
Queen Holt Contact 2 2 6 0 Sylean (F/77)
Queen Holt is missing under suspicious circumstances.
Thelma Black Enemy 0 2 1 4 Darmine (F/35)
Thelma Black's influence is diminished.
Sidney Sheils Rival 0 3 2 3 Libert (M/69)
Relationship becomes more moderate. Enemy becomes a rival.
Mortimer Rivera Ally 3 0 1 2 Dynchia (M/50)
Mortimer Rivera fell on hard times.
Mortimer Rivera is a questionable figure such as a criminal, pirate or disgraced noble.
Relationship becomes more intense.
Constance Dickman Contact 2 2 4 0 Dynchia (F/18)
Williams Ames Ally 1 0 0 1 Dynchia (M/38)
Freda Moreno Ally 3 0 0 0 Libert (F/47)
Freda Moreno is a questionable figure such as a criminal, pirate or disgraced noble.
Lavada Vargas Ally 6 0 1 4 Dynchia (F/49)
reconciliation.
 
Term Age History
1 18 Failed to qualify for Infantry (Army).
1 18 Submitted to the draft.
1 18 Became a Scout (Explorer).
1 21 Myrtle Campbell's scout ship is one of the first on the scene to rescue the survivors of a disaster. Gain a Contact.
1 22 Promoted to Scout (Explorer) rank 1 with the new title Scout.
2 22 Continued as Scout (Explorer).
2 25 Psychologically damaged by Myrtle Campbell's time in the scouts.
3 25 Became a Entertainer (Artist).
3 27 Criticised a questionable political leader on Myrtle Campbell's homeworld, causing his downfall. Gain an Enemy
3 27 An investigation, tour, project or expedition goes wrong, stranding Myrtle Campbell far from home.
4 29 Continued as Entertainer (Artist).
4 33 Birth or Death involving a family member or close friend.
4 33 Promoted to Entertainer (Artist) rank 1.
5 33 Continued as Entertainer (Artist).
5 37 Works is especially well received and popular, making Myrtle Campbell a minor celebrity
5 37 Promoted to Entertainer (Artist) rank 2.
6 37 Continued as Entertainer (Artist).
6 38 Scarred. Fully recovered.
7 38 Switched to Scout (Courier) with previous rank.
7 42 Myrtle Campbell's scout ship is one of the first on the scene to rescue the survivors of a disaster but Myrtle Campbell fail to help. Gain an Enemy.
7 42 Lightly injured, no permanent damage. Fully recovered.
7 42 Promoted to Scout (Courier) rank 2.
8 42 Attempted to change assignments.
8 42 Failed to qualify for Surveyor (Scout).
8 42 Continued as Scout (Courier).
8 44 Myrtle Campbell's ship is ambushed by enemy vessels. Attempted to bargain with them but fail and the ship is destroyed.
9 46 Became a Believer (Holy Warrior) with the new title Hopeful.
9 50 Myrtle Campbell retreat from the mundane world for a time in the hope of a revelation, although this affects your work and relationships.
10 50 Continued as Believer (Holy Warrior).
10 53 A notable academic consults with Myrtle Campbell about a publication or documentary he is working on. Gain a Contact in academia.
10 54 Promoted to Believer (Holy Warrior) rank 1 with the new title Fighter.
11 54 Aging Crisis. Owe 50,000 for medical bills.
11 54 Retired at age 54.
11 54 Continued as Believer (Holy Warrior).
11 56 Opponents of Myrtle Campbell's belief system ambush Myrtle Campbell.
11 56 Lost eye or limb. Owe 5,000 for medical bills.
12 56 Aging Crisis. Owe 40,000 for medical bills.
12 56 Retired.
12 58 A new romantic starts. Gain an Ally.
13 60 Aging Crisis. Owe 10,000 for medical bills.
13 61 A romantic relationship ends badly. Gain a Rival or Enemy.
14 64 Aging Crisis. Owe 50,000 for medical bills.
14 68 Betrayal. Convert an Ally into a Rival or Enemy.
15 68 Aging Crisis. Owe 50,000 for medical bills.
15 71 Gained a contact.
16 72 Aging Crisis. Owe 60,000 for medical bills.
16 74 Betrayal. Convert an Ally into a Rival or Enemy.
17 76 Aging Crisis. Owe 30,000 for medical bills.
17 80 A romantic relationship deepens, possibly leading to marriage. Gain an Ally.
18 80 Aging Crisis. Owe 60,000 for medical bills.
18 81 A new romantic starts. Gain an Ally.
19 84 Aging Crisis. Owe 10,000 for medical bills.
19 85 A romantic relationship deepens, possibly leading to marriage. Gain an Ally.
20 88 Aging Crisis. Owe 50,000 for medical bills.
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