Term |
Age |
History |
---|
1 |
18 |
Became a Army (Army Support) with the new title Private. |
1 |
22 |
Thrown into a brutal ground war |
1 |
22 |
Nearly killed. Fully recovered. Owe 7,500 for medical bills. |
2 |
22 |
Continued as Army (Army Support). |
2 |
25 |
Nina Spice is tormented by or quarrel with an officer or fellow soldier. Gain that officer as a Rival. |
3 |
25 |
Became a Citizen (Colonist). |
3 |
26 |
Political upheaval strikes Nina Spice's homeworld, and Nina Spice is caught up in the revolution. |
3 |
29 |
Promoted to Citizen (Colonist) rank 1. |
4 |
29 |
Continued as Citizen (Colonist). |
4 |
33 |
Birth or Death involving a family member or close friend. |
4 |
33 |
Promoted to Citizen (Colonist) rank 2 with the new title Settler. |
5 |
33 |
Continued as Citizen (Colonist). |
5 |
34 |
Good fortune |
5 |
37 |
Promoted to Citizen (Colonist) rank 3. |
6 |
37 |
Continued as Citizen (Colonist). |
6 |
40 |
Nina Spice is rewarded for Nina Spice's diligence or cunning. |
6 |
41 |
Promoted to Citizen (Colonist) rank 4 with the new title Explorer. |
7 |
41 |
Continued as Citizen (Colonist). |
7 |
44 |
Life ruined by a criminal gang. Gain the gang as an Enemy |
8 |
44 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
8 |
48 |
Make an unexpected connection outside Nina Spice's normal circles. Gain a Contact. |
9 |
48 |
Continued as Merchant (Merchant Marine). |
9 |
52 |
A new romantic starts. Gain an Ally. |
10 |
52 |
Continued as Merchant (Merchant Marine). |
10 |
53 |
Risk Nina Spice's fortune on a possibility lucrative deal and win. |
10 |
56 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
11 |
56 |
Continued as Merchant (Merchant Marine). |
11 |
58 |
Gained a contact. |
11 |
60 |
Forced to muster out. |
12 |
60 |
Aging Crisis. Owe 20,000 for medical bills. |
12 |
60 |
Retired at age 60. |
12 |
60 |
Retired. |
12 |
62 |
Victim of a crime. |
13 |
64 |
Aging Crisis. Owe 10,000 for medical bills. |
13 |
65 |
Betrayal. Convert an Ally into a Rival or Enemy. |
14 |
68 |
Aging Crisis. Owe 60,000 for medical bills. |
14 |
70 |
Gained a contact. |
15 |
72 |
Aging Crisis. Owe 40,000 for medical bills. |
15 |
74 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
16 |
76 |
Aging Crisis. Owe 30,000 for medical bills. |
16 |
79 |
Moved to a new world. |
17 |
80 |
Aging Crisis. Owe 30,000 for medical bills. |
17 |
82 |
A new romantic starts. Gain an Ally. |
18 |
84 |
Aging Crisis. Owe 50,000 for medical bills. |
18 |
88 |
Betrayal. Convert an Ally into a Rival or Enemy. |
19 |
88 |
Aging Crisis. Owe 20,000 for medical bills. |