Term |
Age |
History |
---|
1 |
18 |
Became a Merchant (Free Trader). |
1 |
19 |
A series of bad deals and decisions force Peyton Maiden into bankruptcy. Peyton Maiden salvages what Peyton Maiden can. |
2 |
19 |
Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
2 |
23 |
Betrayal. Convert an Ally into a Rival or Contact into an Enemy. |
2 |
23 |
Promoted to Believer (Missionary/Humanitarian) rank 1 with the new title Project Worker. |
3 |
23 |
Continued as Believer (Missionary/Humanitarian). |
3 |
26 |
Peyton Maiden come into conflict with a splinter group Peyton Maiden's own religion which maintains Peyton Maiden's version is the wrong one. Gain 1 Rivals. |
4 |
26 |
Failed to qualify for Thief (Rogue). |
4 |
26 |
Submitted to the draft. |
4 |
26 |
Switched to Merchant (Merchant Marine) with the new title Crewman. |
4 |
30 |
Forced to continue current assignment. |
4 |
30 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
5 |
30 |
Continued as Merchant (Merchant Marine). |
5 |
33 |
A good deal ensures Peyton Maiden is living the high life for a few years. |
5 |
34 |
Promoted to Merchant (Merchant Marine) rank 2 with the new title 4th Officer. |
6 |
34 |
Continued as Merchant (Merchant Marine). |
6 |
36 |
Given advanced training in a specialist field |
7 |
38 |
Continued as Merchant (Merchant Marine). |
7 |
40 |
Make an unexpected connection outside Peyton Maiden's normal circles. Gain a Contact. |
7 |
42 |
Promoted to Merchant (Merchant Marine) rank 3 with the new title 3rd Officer. |
8 |
42 |
Continued as Merchant (Merchant Marine). |
8 |
46 |
Imperial trade restrictions force Peyton Maiden out of business. |
9 |
46 |
Became a Entertainer (Artist). |
9 |
47 |
Join homeworld’s celebrity circles |
9 |
50 |
Promoted to Entertainer (Artist) rank 1. |
10 |
50 |
Aging Crisis. Owe 60,000 for medical bills. |
10 |
50 |
Retired at age 50. |
10 |
50 |
Continued as Entertainer (Artist). |
10 |
51 |
Peyton Maiden is betrayed by a peer. One Ally or Contact becomes a Rival or Enemy |
11 |
51 |
Aging Crisis. Owe 20,000 for medical bills. |
11 |
51 |
Retired. |
11 |
55 |
Moved to a new world. |
12 |
55 |
Aging Crisis. Owe 20,000 for medical bills. |
12 |
59 |
Birth or Death involving a family member or close friend. |
13 |
59 |
Aging Crisis. Owe 50,000 for medical bills. |
13 |
61 |
A new romantic starts. Gain an Ally. |
14 |
63 |
Aging Crisis. Owe 30,000 for medical bills. |
14 |
67 |
Moved to a new world. |
15 |
67 |
Aging Crisis. Owe 10,000 for medical bills. |
15 |
69 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
16 |
71 |
Aging Crisis. Owe 50,000 for medical bills. |
16 |
75 |
Moved to a new world. |
17 |
75 |
Aging Crisis. Owe 10,000 for medical bills. |
17 |
77 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
18 |
79 |
Aging Crisis. Owe 20,000 for medical bills. |
18 |
81 |
Lightly injured, no permanent damage. Fully recovered. |
19 |
83 |
Aging Crisis. Owe 20,000 for medical bills. |
19 |
87 |
Gained a contact. |
20 |
87 |
Aging Crisis. Owe 40,000 for medical bills. |
20 |
90 |
Betrayal. Convert an Ally into a Rival or Enemy. |
21 |
91 |
Aging Crisis. Owe 40,000 for medical bills. |