Term |
Age |
History |
---|
1 |
18 |
Tested for psionic powers |
1 |
18 |
Entered a psionic community. |
1 |
20 |
Made lifelong friends. Gain 1 Allies. |
1 |
20 |
Dropped out of the psionic community. |
2 |
20 |
Became a Drifter (Wanderer). |
2 |
23 |
Survived a risky adventure but gained nothing. |
2 |
24 |
Promoted to Drifter (Wanderer) rank 1. |
3 |
24 |
Continued as Drifter (Wanderer). |
3 |
27 |
Suffer from a life-threatening illness. |
4 |
27 |
Became a Agent (Corporate Agent). |
4 |
31 |
An investigation takes on a dangerous turn. |
4 |
31 |
Promoted to Agent (Corporate Agent) rank 1 with the new title Agent. |
5 |
31 |
Continued as Agent (Corporate Agent). |
5 |
35 |
Good fortune |
5 |
35 |
Promoted to Agent (Corporate Agent) rank 2 with the new title Field Agent. |
6 |
35 |
Continued as Agent (Corporate Agent). |
6 |
36 |
Rewarded for a successful mission. |
6 |
39 |
Promoted to Agent (Corporate Agent) rank 3. |
7 |
39 |
Continued as Agent (Corporate Agent). |
7 |
41 |
Advanced training in a specialist field. |
7 |
43 |
Promoted to Agent (Corporate Agent) rank 4 with the new title Special Agent. |
8 |
43 |
Continued as Agent (Corporate Agent). |
8 |
47 |
Rae Farrell went above and beyond the call of duty. |
8 |
47 |
Promoted to Agent (Corporate Agent) rank 5 with the new title Assistant Director. |
9 |
47 |
Continued as Agent (Corporate Agent). |
9 |
50 |
Hard times caused by a lack of interstellar trade costs Rae Farrell's job. |
10 |
50 |
Became a Scout (Explorer). |
10 |
51 |
When dealing with an alien race, Rae Farrell have an opportunity to gather extra intelligence about them. Gain an Ally in the Imperium |
10 |
54 |
Promoted to Scout (Explorer) rank 1 with the new title Scout. |
11 |
54 |
Continued as Scout (Explorer). |
11 |
58 |
Rae Farrell's ship is damaged, and Rae Farrell have to hitch-hike Rae Farrell's way back across the stars to the nearest scout base. |
11 |
58 |
Gain 6 Contacts. Gain 2 Enemies. |
11 |
58 |
Promoted to Scout (Explorer) rank 2. |
12 |
58 |
Aging Crisis. Owe 60,000 for medical bills. |
12 |
58 |
Retired at age 58. |
12 |
58 |
Continued as Scout (Explorer). |
12 |
61 |
Psychologically damaged by Rae Farrell's time in the scouts. |
13 |
61 |
Aging Crisis. Owe 10,000 for medical bills. |
13 |
61 |
Became a Believer (Mainstream Believer) with the new title Lay Person. |
13 |
63 |
Rae Farrell refuse to secretly provide religious rites for a dying leader or noble, because they do not share Rae Farrell's faith. |
14 |
65 |
Aging Crisis. Owe 30,000 for medical bills. |
14 |
65 |
Continued as Believer (Mainstream Believer). |
14 |
68 |
Rae Farrell refuse to secretly provide religious rites for a dying leader or noble, because they do not share Rae Farrell's faith. |
15 |
69 |
Aging Crisis. Owe 50,000 for medical bills. |
15 |
69 |
Continued as Believer (Mainstream Believer). |
15 |
72 |
Rae Farrell is chosen to represent Rae Farrell's faith in a vid show or other highly public forum. |
15 |
73 |
Forced to muster out. |
16 |
73 |
Aging Crisis. Owe 30,000 for medical bills. |
16 |
73 |
Retired. |
16 |
75 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
17 |
77 |
Aging Crisis. Owe 30,000 for medical bills. |
17 |
78 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
18 |
81 |
Aging Crisis. Owe 40,000 for medical bills. |
18 |
83 |
Moved to a new world. |
19 |
85 |
Aging Crisis. Owe 10,000 for medical bills. |
19 |
88 |
Betrayal. Convert an Ally into a Rival or Enemy. |
20 |
89 |
Aging Crisis. Owe 10,000 for medical bills. |