Term |
Age |
History |
---|
1 |
18 |
Became a Agent (Law Enforcement) with the new title Rookie. |
1 |
20 |
Sophronia Duncan's work ends up coming home with Sophronia Duncan, and someone gets hurt. Contact or ally takes the worst of 2 injury rolls. |
2 |
20 |
Became a Scout (Surveyor). |
2 |
24 |
Sophronia Duncan's ship is ambushed by enemy vessels. Attempted to run but caught and ship is destroyed. |
2 |
24 |
Promoted to Scout (Surveyor) rank 1 with the new title Scout. |
3 |
24 |
Returned to Agent (Law Enforcement). |
3 |
25 |
Established a network of contacts. Gain 3 contacts. |
3 |
28 |
Promoted to Agent (Law Enforcement) rank 1 with the new title Corporal. |
4 |
28 |
Continued as Agent (Law Enforcement). |
4 |
29 |
Accepted a deal with criminal or other figure under investigation. |
5 |
29 |
Became a Rogue (Pirate) with the new title Lackey. |
5 |
33 |
Betrayed by a friend. One of Sophronia Duncan's Contacts or Allies betrays Sophronia Duncan, ending Sophronia Duncan's career. That Contact or Ally becomes a Rival or Enemy. |
6 |
33 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
6 |
35 |
Embroiled in legal trouble. |
6 |
37 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
7 |
37 |
Voluntarily left Merchant Marine |
7 |
37 |
Became a Entertainer (Artist). |
7 |
40 |
Severely injured. Fully recovered. Owe 5,000 for medical bills. |
8 |
40 |
Became a Believer (Mainstream Believer) with the new title Lay Person. |
8 |
43 |
Sophronia Duncan retreat from the mundane world for a time in the hope of a revelation, although this affects
your work and relationships. |
9 |
44 |
Aging Crisis. Owe 50,000 for medical bills. |
9 |
44 |
Retired at age 44. |
9 |
44 |
Continued as Believer (Mainstream Believer). |
9 |
46 |
Sophronia Duncan accepted an offer of inducements to betray Sophronia Duncan's faith. Gain 380,000 in cash. |
10 |
48 |
Retired. |
10 |
52 |
Spend time with an alien race. Gain a contact. |
11 |
52 |
Aging Crisis. Owe 30,000 for medical bills. |
11 |
55 |
Moved to a new world. |
12 |
56 |
Aging Crisis. Owe 60,000 for medical bills. |
12 |
59 |
Betrayal. Convert an Ally into a Rival or Enemy. |
13 |
60 |
Aging Crisis. Owe 40,000 for medical bills. |
13 |
61 |
A new romantic starts. Gain an Ally. |
14 |
64 |
Aging Crisis. Owe 50,000 for medical bills. |
14 |
67 |
Gained a contact. |
15 |
68 |
Aging Crisis. Owe 20,000 for medical bills. |
15 |
69 |
Betrayal. Convert an Ally into a Rival or Enemy. |
16 |
72 |
Aging Crisis. Owe 50,000 for medical bills. |
16 |
75 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
17 |
76 |
Aging Crisis. Owe 50,000 for medical bills. |
17 |
80 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
18 |
80 |
Aging Crisis. Owe 30,000 for medical bills. |
18 |
82 |
Lightly injured, no permanent damage. Fully recovered. |
19 |
84 |
Aging Crisis. Owe 10,000 for medical bills. |
19 |
87 |
Good fortune. |
20 |
88 |
Aging Crisis. Owe 60,000 for medical bills. |