Retired Sergeant Velma Withers  

Species Age Sex Str Dex End Int Edu SocUPP
Sylean 91 F 1 (-2) 1 (-2) 1 (-2) 4 (-1) 9 (1) 3 (-1)111493
Savage
 
Skills
Admin 0
Astrogation 1
Athletics (Dexterity) 1
Drive 0
Explosives 1
Flyer 0
Gun Combat (Slug) 1
Investigate 2
Mechanic 0
Medic 0
Melee (Fencing) 1
Pilot 0
Profession (Colonist) 0
Recon 1
Seafarer 0
Streetwise 1
Survival 0
Vacc Suit 1
CareerAssignmentTitleRankTerms
Drifter Scavenger 15
Drifter Wanderer 11
Agent Law Enforcement Sergeant23
Scout Surveyor 01
Retired 09
 
Name Type Affinity Enmity Power Influence Species
Hermina Collins Ally 3 0 0 1 Ziadd (F/78)
Mark Oakden Enemy 0 1 0 1 Darmine (M/27)
Vaughn Jacobs Enemy 0 4 5 3 Sylean (M/53)
Alva Carbey Ally 2 1 1 1 Sylean (M/33)
An incident occured.
Maud Middlemiss Ally 6 0 0 2 Sylean (F/55)
Maud Middlemiss gained influence with the character’s assistance.
Relationship altered.
Maud Middlemiss is in prison or otherwise trapped somewhere.
 
Term Age History
1 18 Became a Drifter (Scavenger).
1 20 A new romantic starts. Gain an Ally.
1 22 Promoted to Drifter (Scavenger) rank 1.
2 22 Continued as Drifter (Scavenger).
3 26 Continued as Drifter (Scavenger).
3 30 Find valuable salvage.
3 30 Forced to muster out.
4 30 Failed to qualify for Infantry (Army).
4 30 Switched to Drifter (Wanderer).
4 34 Offered job by a patron. Now owe him a favor.
4 34 Promoted to Drifter (Wanderer) rank 1.
5 34 Became a Agent (Law Enforcement) with the new title Rookie.
5 37 Advanced training in a specialist field.
5 38 Promoted to Agent (Law Enforcement) rank 1 with the new title Corporal.
6 38 Continued as Agent (Law Enforcement).
6 40 Go undercover to investigate an enemy.
6 40 A police detective or rival criminal forces Velma Withers to flee and vows to hunt Velma Withers down. Gain an Enemy.
6 42 Promoted to Agent (Law Enforcement) rank 2 with the new title Sergeant.
7 42 Continued as Agent (Law Enforcement).
7 44 Velma Withers's work ends up coming home with Velma Withers, and someone gets hurt. Contact or ally takes the worst of 2 injury rolls.
8 44 Failed to qualify for Courier (Scout).
8 44 Returned to Drifter (Scavenger).
8 47 Find an Alien Artifact.
9 48 Continued as Drifter (Scavenger).
9 50 Severely injured. Fully recovered. Owe 2,500 for medical bills.
10 50 Became a Scout (Surveyor).
10 53 Nearly killed. Fully recovered. Owe 50,000 for medical bills.
11 53 Aging Crisis. Owe 40,000 for medical bills.
11 53 Retired at age 53.
11 53 Retired.
11 56 Betrayal. Convert an Ally into a Rival or Enemy.
12 57 Aging Crisis. Owe 40,000 for medical bills.
12 61 Moved to a new world.
13 61 Aging Crisis. Owe 30,000 for medical bills.
13 62 Birth or Death involving a family member or close friend.
14 65 Aging Crisis. Owe 10,000 for medical bills.
14 66 A romantic relationship deepens, possibly leading to marriage. Gain an Ally.
15 69 Aging Crisis. Owe 10,000 for medical bills.
15 70 A romantic relationship ends badly. Gain a Rival or Enemy.
16 73 Aging Crisis. Owe 40,000 for medical bills.
16 75 A romantic relationship ends badly. Gain a Rival or Enemy.
17 77 Aging Crisis. Owe 30,000 for medical bills.
17 78 Moved to a new world.
18 81 Aging Crisis. Owe 50,000 for medical bills.
18 85 Betrayal. Convert an Ally into a Rival or Enemy.
19 85 Aging Crisis. Owe 10,000 for medical bills.
19 89 A new romantic starts. Gain an Ally.
20 89 Aging Crisis. Owe 40,000 for medical bills.
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