Term |
Age |
History |
---|
1 |
12 |
Entered Military Academy(Dolphin Military Academy) |
1 |
16 |
Expand the field of Electronics (Comms), but gain a Rival in Victoria Walters's former tutor. |
1 |
16 |
Dropped out of military academy. |
2 |
16 |
Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
2 |
17 |
Victoria Walters accepted an offer of inducements to betray Victoria Walters's faith. Gain 60,000 in cash. |
3 |
20 |
Became a Scout (Surveyor). |
3 |
24 |
Victoria Walters inadvertently cause a conflict between the Imperium and a minor world or race. Gain a Rival. |
4 |
24 |
Failed to qualify for Corporate (Citizen). |
4 |
24 |
Became a Dolphin Civilian (Nomad). |
4 |
25 |
Rivalries between another race and Dolphins over Victoria Walters's world’s ocean resources lead to conflict. Through diplomacy Victoria Walters's faction was vindicated. |
4 |
28 |
Promoted to Dolphin Civilian (Nomad) rank 1. |
5 |
28 |
Continued as Dolphin Civilian (Nomad). |
5 |
31 |
One of Victoria Walters's friends becomes involved with a revolutionary political faction advocating Dolphin
rights. Victoria Walters is caught up in the investigation and lose Victoria Walters's job. |
6 |
31 |
Failed to qualify for Colonist (Citizen). |
6 |
31 |
Submitted to the draft. |
6 |
31 |
Became a Dolphin Military (Guardian). |
6 |
34 |
A brutal amphibious warfare campaign forces Victoria Walters to spend as much time fighting out of water as in. |
6 |
35 |
Promoted to Dolphin Military (Guardian) rank 1. |
7 |
35 |
Continued as Dolphin Military (Guardian). |
7 |
39 |
Scarred. Fully recovered. |
8 |
39 |
Aging Crisis. Owe 10,000 for medical bills. |
8 |
39 |
Retired at age 39. |
8 |
39 |
Switched to Dolphin Civilian (Liaison). |
8 |
42 |
An accident leaves Victoria Walters caught on land without a travel suit. Victoria Walters suffer serious dehydration and
require lengthy hospitalization. |
9 |
42 |
Retired. |
9 |
43 |
Betrayal. Convert an Ally into a Rival or Enemy. |
10 |
46 |
Aging Crisis. Owe 60,000 for medical bills. |
10 |
48 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
11 |
50 |
Aging Crisis. Owe 40,000 for medical bills. |
11 |
51 |
Good fortune. |
12 |
54 |
Aging Crisis. Owe 50,000 for medical bills. |
12 |
57 |
Find an Alien Artifact. |
13 |
58 |
Aging Crisis. Owe 40,000 for medical bills. |
13 |
62 |
Gained a contact. |
14 |
62 |
Aging Crisis. Owe 60,000 for medical bills. |
14 |
63 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
15 |
66 |
Aging Crisis. Owe 40,000 for medical bills. |
15 |
70 |
Gained a contact. |
16 |
70 |
Aging Crisis. Owe 40,000 for medical bills. |
16 |
74 |
Spend time with an alien race. Gain a contact. |
17 |
74 |
Aging Crisis. Owe 60,000 for medical bills. |
17 |
78 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
18 |
78 |
Aging Crisis. Owe 60,000 for medical bills. |
18 |
81 |
Gained a contact. |
19 |
82 |
Aging Crisis. Owe 20,000 for medical bills. |
19 |
84 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
20 |
86 |
Aging Crisis. Owe 10,000 for medical bills. |
20 |
89 |
A new romantic starts. Gain an Ally. |
21 |
90 |
Aging Crisis. Owe 20,000 for medical bills. |