Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Army Support (Army). |
1 |
18 |
Became a Drifter (Barbarian). |
1 |
22 |
Zena Barbary run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
2 |
22 |
Failed to qualify for Performer (Entertainer). |
2 |
22 |
Submitted to the draft. |
2 |
22 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
2 |
23 |
Embroiled in legal trouble. |
2 |
26 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
3 |
26 |
Continued as Merchant (Merchant Marine). |
3 |
29 |
Imperial trade restrictions force Zena Barbary out of business. |
4 |
29 |
Became a Citizen (Colonist). |
4 |
30 |
Zena Barbary befriend a superior in the corporation or the colony. |
4 |
33 |
Forced to continue current assignment. |
4 |
33 |
Promoted to Citizen (Colonist) rank 1. |
5 |
33 |
Continued as Citizen (Colonist). |
5 |
34 |
Advanced training in a specialist field. |
5 |
37 |
Promoted to Citizen (Colonist) rank 2 with the new title Settler. |
6 |
37 |
Continued as Citizen (Colonist). |
6 |
41 |
Zena Barbary learn something Zena Barbary should not have – a corporate secret, a political scandal – which Zena Barbary can profit from illegally. |
6 |
41 |
Promoted to Citizen (Colonist) rank 3. |
7 |
41 |
Continued as Citizen (Colonist). |
7 |
45 |
Life ruined by a criminal gang. Gain the gang as an Enemy |
8 |
45 |
Became a Scholar (Field Researcher). |
8 |
46 |
A disaster leaves several injured, and others blame Zena Barbary, forcing Zena Barbary to leave Zena Barbary's career. Gain a Rival. |
8 |
46 |
Injured. Fully recovered. Owe 1,250 for medical bills. |
9 |
46 |
Returned to Merchant (Merchant Marine). |
9 |
47 |
Make an unexpected connection outside Zena Barbary's normal circles. Gain a Contact. |
9 |
50 |
Promoted to Merchant (Merchant Marine) rank 2 with the new title 4th Officer. |
10 |
50 |
Continued as Merchant (Merchant Marine). |
10 |
53 |
Make an unexpected connection outside Zena Barbary's normal circles. Gain a Contact. |
10 |
54 |
Promoted to Merchant (Merchant Marine) rank 3 with the new title 3rd Officer. |
11 |
54 |
Aging Crisis. Owe 40,000 for medical bills. |
11 |
54 |
Retired at age 54. |
11 |
54 |
Voluntarily left Merchant Marine |
11 |
54 |
Retired. |
11 |
57 |
Gained a contact. |
12 |
58 |
Aging Crisis. Owe 50,000 for medical bills. |
12 |
60 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
13 |
62 |
Aging Crisis. Owe 30,000 for medical bills. |
13 |
65 |
A new romantic starts. Gain an Ally. |
14 |
66 |
Aging Crisis. Owe 60,000 for medical bills. |
14 |
68 |
Good fortune. |
15 |
70 |
Aging Crisis. Owe 60,000 for medical bills. |
15 |
71 |
Moved to a new world. |
16 |
74 |
Aging Crisis. Owe 40,000 for medical bills. |
16 |
75 |
Find an Alien Artifact. |
17 |
78 |
Aging Crisis. Owe 20,000 for medical bills. |
17 |
82 |
A new romantic starts. Gain an Ally. |
18 |
82 |
Aging Crisis. Owe 50,000 for medical bills. |
18 |
84 |
Betrayal. Convert an Ally into a Rival or Enemy. |
19 |
86 |
Aging Crisis. Owe 60,000 for medical bills. |
19 |
89 |
Accused of a crime. |
20 |
90 |
Aging Crisis. Owe 50,000 for medical bills. |