Term |
Age |
History |
---|
1 |
18 |
Became a Navy (Line/Crew) with the new title Crewman. |
1 |
21 |
Albertina Cause foil an attempted crime on board, such as mutiny, sabotage, smuggling or conspiracy. Gain an Enemy. |
1 |
22 |
Promoted to Navy (Line/Crew) rank 1 with the new title Able Spacehand. |
2 |
22 |
Continued as Navy (Line/Crew). |
2 |
25 |
Placed in the frozen watch (cryogenically stored on board ship) and revived improperly. |
2 |
26 |
Attempt at commissioned failed. |
3 |
26 |
Continued as Navy (Line/Crew). |
3 |
29 |
Albertina Cause join a gambling circle on board. |
3 |
30 |
Promoted to Navy (Line/Crew) rank 2 with the new title Petty Officer, 3rd class. |
4 |
30 |
Continued as Navy (Line/Crew). |
4 |
32 |
Vessel participates in a notable military engagement. |
4 |
34 |
Attempt at commissioned failed. |
4 |
34 |
Promoted to Navy (Line/Crew) rank 3 with the new title Petty Officer, 2nd class. |
5 |
34 |
Continued as Navy (Line/Crew). |
5 |
37 |
Special assignment or duty on board ship. |
5 |
38 |
Attempt at commissioned failed. |
5 |
38 |
Promoted to Navy (Line/Crew) rank 4 with the new title Petty Officer, 1st class. |
6 |
38 |
Voluntarily left Line/Crew |
6 |
38 |
Became a Noble (Administrator) with the new title Assistant. |
6 |
40 |
Become deeply involved in politics on Albertina Cause's world of residence, becoming a player in the political intrigues of government. Gain a Rival. |
6 |
42 |
Promoted to Noble (Administrator) rank 1 with the new title Clerk. |
7 |
42 |
Continued as Noble (Administrator). |
7 |
43 |
Albertina Cause efforts do not go unnoticed by the Imperium. |
7 |
46 |
Promoted to Noble (Administrator) rank 2 with the new title Supervisor. |
8 |
46 |
Continued as Noble (Administrator). |
8 |
47 |
A family scandal forces Albertina Cause out of Albertina Cause's position. |
8 |
50 |
Forced to continue current assignment. |
8 |
50 |
Promoted to Noble (Administrator) rank 3 with the new title Manager. |
9 |
50 |
Continued as Noble (Administrator). |
9 |
54 |
Albertina Cause manipulate and charm Albertina Cause's way through high society. Gain a Rival and an Ally. |
9 |
54 |
Promoted to Noble (Administrator) rank 4 with the new title Chief. |
10 |
54 |
Aging Crisis. Owe 20,000 for medical bills. |
10 |
54 |
Retired at age 54. |
10 |
54 |
Continued as Noble (Administrator). |
10 |
58 |
Join a conspiracy of nobles that were caught. |
10 |
58 |
A family scandal forces Albertina Cause out of Albertina Cause's position. |
10 |
58 |
Forced to muster out. |
11 |
58 |
Aging Crisis. Owe 10,000 for medical bills. |
11 |
58 |
Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
11 |
59 |
Albertina Cause retreat from the mundane world for a time in the hope of a revelation, although this affects
your work and relationships. |
12 |
62 |
Aging Crisis. Owe 30,000 for medical bills. |
12 |
62 |
Continued as Believer (Missionary/Humanitarian). |
12 |
65 |
Albertina Cause is chosen to represent Albertina Cause's faith in a vid show or other highly public forum. |
12 |
66 |
Promoted to Believer (Missionary/Humanitarian) rank 1 with the new title Project Worker. |
13 |
66 |
Aging Crisis. Owe 60,000 for medical bills. |
13 |
66 |
Continued as Believer (Missionary/Humanitarian). |
13 |
68 |
A new romantic starts. Gain an Ally. |
13 |
70 |
Promoted to Believer (Missionary/Humanitarian) rank 2 with the new title Team Leader. |
14 |
70 |
Aging Crisis. Owe 50,000 for medical bills. |
14 |
70 |
Continued as Believer (Missionary/Humanitarian). |
14 |
71 |
Someone more charismatic but less devout than Albertina Cause has become Albertina Cause's superior. |
14 |
74 |
Forced to muster out. |
15 |
74 |
Aging Crisis. Owe 60,000 for medical bills. |
15 |
74 |
Retired. |
15 |
77 |
A new romantic starts. Gain an Ally. |
16 |
78 |
Aging Crisis. Owe 20,000 for medical bills. |
16 |
82 |
Find an Alien Artifact. |
17 |
82 |
Aging Crisis. Owe 20,000 for medical bills. |
17 |
83 |
Betrayal. Convert an Ally into a Rival or Enemy. |
18 |
86 |
Aging Crisis. Owe 20,000 for medical bills. |
18 |
87 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
19 |
90 |
Aging Crisis. Owe 10,000 for medical bills. |