Term |
Age |
History |
---|
1 |
18 |
Became a Citizen (Colonist). |
1 |
19 |
Life ruined by a criminal gang. Gain the gang as an Enemy |
2 |
19 |
Became a Entertainer (Artist). |
2 |
20 |
Contact with Government. |
2 |
23 |
Promoted to Entertainer (Artist) rank 1. |
3 |
23 |
Continued as Entertainer (Artist). |
3 |
27 |
Gain a patron in the arts. Gain an Ally |
3 |
27 |
Promoted to Entertainer (Artist) rank 2. |
4 |
27 |
Voluntarily left Artist |
4 |
27 |
Became a Merchant (Broker). |
4 |
28 |
A good deal ensures Alexis Hand is living the high life for a few years. |
5 |
31 |
Continued as Merchant (Broker). |
5 |
33 |
Given advanced training in a specialist field |
5 |
35 |
Promoted to Merchant (Broker) rank 1. |
6 |
35 |
Continued as Merchant (Broker). |
6 |
38 |
Given advanced training in a specialist field |
6 |
39 |
Promoted to Merchant (Broker) rank 2. |
7 |
39 |
Continued as Merchant (Broker). |
7 |
43 |
Alexis Hand's ship or starport is destroyed by criminals. Gain them as an Enemy. |
8 |
43 |
Returned to Entertainer (Artist). |
8 |
45 |
Join homeworld’s celebrity circles |
8 |
47 |
Promoted to Entertainer (Artist) rank 3. |
9 |
47 |
Continued as Entertainer (Artist). |
9 |
49 |
Gain a patron in the arts. Gain an Ally |
9 |
51 |
Promoted to Entertainer (Artist) rank 4. |
10 |
51 |
Continued as Entertainer (Artist). |
10 |
53 |
Join homeworld’s celebrity circles |
10 |
53 |
Gain a contact |
10 |
55 |
Promoted to Entertainer (Artist) rank 5 with the new title Famous Artist. |
11 |
55 |
Aging Crisis. Owe 30,000 for medical bills. |
11 |
55 |
Retired at age 55. |
11 |
55 |
Continued as Entertainer (Artist). |
11 |
58 |
Refused to criticise a questionable political leader on Alexis Hand's homeworld. |
11 |
59 |
Forced to muster out. |
12 |
59 |
Aging Crisis. Owe 50,000 for medical bills. |
12 |
59 |
Retired. |
12 |
61 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
13 |
63 |
Aging Crisis. Owe 60,000 for medical bills. |
13 |
64 |
A new romantic starts. Gain an Ally. |
14 |
67 |
Aging Crisis. Owe 60,000 for medical bills. |
14 |
70 |
A new romantic starts. Gain an Ally. |
15 |
71 |
Aging Crisis. Owe 50,000 for medical bills. |
15 |
74 |
Moved to a new world. |
16 |
75 |
Aging Crisis. Owe 40,000 for medical bills. |
16 |
79 |
Moved to a new world. |
17 |
79 |
Aging Crisis. Owe 30,000 for medical bills. |
17 |
83 |
A new romantic starts. Gain an Ally. |
18 |
83 |
Aging Crisis. Owe 30,000 for medical bills. |
18 |
85 |
Betrayal. Convert an Ally into a Rival or Enemy. |
19 |
87 |
Aging Crisis. Owe 60,000 for medical bills. |
19 |
90 |
Betrayal. Convert an Ally into a Rival or Enemy. |
20 |
91 |
Aging Crisis. Owe 60,000 for medical bills. |