Term |
Age |
History |
---|
1 |
18 |
Became a Marine (Star Marine) with the new title Marine. |
1 |
22 |
Commanding officer takes an interest in Alice Elliott's career. |
1 |
22 |
Forced to continue current assignment |
1 |
22 |
Promoted to Marine (Star Marine) rank 1 with the new title Lance Corporal. |
2 |
22 |
Continued as Marine (Star Marine). |
2 |
26 |
A mission goes disastrously wrong due to Alice Elliott's commander’s error or incompetence, but Alice Elliott survive. |
2 |
26 |
Report commander and gain an Enemy. |
2 |
26 |
Forced to continue current assignment |
2 |
26 |
Promoted to Marine (Star Marine) rank 2 with the new title Corporal. |
3 |
26 |
Continued as Marine (Star Marine). |
3 |
29 |
A mission goes wrong; Alice Elliott and several others are captured and mistreated by the enemy. Gain Alice Elliott's jailer as an Enemy. |
4 |
29 |
Failed to qualify for Explorer (Scout). |
4 |
29 |
Submitted to the draft. |
4 |
29 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
4 |
33 |
Moved to a new world. |
4 |
33 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
5 |
33 |
Continued as Merchant (Merchant Marine). |
5 |
34 |
Betrayal. Convert an Ally into a Rival or Contact into an Enemy. |
5 |
37 |
Promoted to Merchant (Merchant Marine) rank 2 with the new title 4th Officer. |
6 |
37 |
Continued as Merchant (Merchant Marine). |
6 |
38 |
A good deal ensures Alice Elliott is living the high life for a few years. |
6 |
41 |
Promoted to Merchant (Merchant Marine) rank 3 with the new title 3rd Officer. |
7 |
41 |
Continued as Merchant (Merchant Marine). |
7 |
45 |
Embroiled in legal trouble. |
7 |
45 |
Promoted to Merchant (Merchant Marine) rank 4 with the new title 2nd Officer. |
8 |
45 |
Continued as Merchant (Merchant Marine). |
8 |
46 |
Make an unexpected connection outside Alice Elliott's normal circles. Gain a Contact. |
8 |
49 |
Forced to continue current assignment. |
8 |
49 |
Promoted to Merchant (Merchant Marine) rank 5 with the new title 1st Officer. |
9 |
49 |
Continued as Merchant (Merchant Marine). |
9 |
53 |
Alice Elliott's business or ship thrives. |
9 |
53 |
Promoted to Merchant (Merchant Marine) rank 6 with the new title Captain. |
10 |
53 |
Continued as Merchant (Merchant Marine). |
10 |
55 |
Alice Elliott's ship or starport is destroyed by criminals. Gain them as an Enemy. |
11 |
55 |
Failed to qualify for Law Enforcement (Agent). |
11 |
55 |
Became a Drifter (Scavenger). |
11 |
57 |
Suffer from a life-threatening illness. |
12 |
57 |
Aging Crisis. Owe 50,000 for medical bills. |
12 |
57 |
Retired at age 57. |
12 |
57 |
Retired. |
12 |
61 |
Good fortune. |
13 |
61 |
Aging Crisis. Owe 50,000 for medical bills. |
13 |
64 |
Victim of a crime. |
14 |
65 |
Aging Crisis. Owe 50,000 for medical bills. |
14 |
66 |
Gained a contact. |
15 |
69 |
Aging Crisis. Owe 10,000 for medical bills. |
15 |
73 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
16 |
73 |
Aging Crisis. Owe 10,000 for medical bills. |
16 |
77 |
Good fortune. |
17 |
77 |
Aging Crisis. Owe 40,000 for medical bills. |
17 |
79 |
Moved to a new world. |
18 |
81 |
Aging Crisis. Owe 20,000 for medical bills. |
18 |
82 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
19 |
85 |
Aging Crisis. Owe 20,000 for medical bills. |
19 |
87 |
Victim of a crime. |
20 |
89 |
Aging Crisis. Owe 10,000 for medical bills. |