Term |
Age |
History |
---|
1 |
18 |
Became a Scout (Explorer). |
1 |
21 |
Alvina Barnes's ship is damaged, and Alvina Barnes have to hitch-hike Alvina Barnes's way back across the stars to the nearest scout base. |
1 |
21 |
Gain 1 Contacts. Gain 1 Enemies. |
2 |
21 |
Failed to qualify for Merchant Marine (Merchant). |
2 |
21 |
Submitted to the draft. |
2 |
21 |
Became a Agent (Law Enforcement) with the new title Rookie. |
2 |
23 |
A new romantic starts. Gain an Ally. |
2 |
25 |
Promoted to Agent (Law Enforcement) rank 1 with the new title Corporal. |
3 |
25 |
Continued as Agent (Law Enforcement). |
3 |
29 |
Rewarded for a successful mission. |
3 |
29 |
Promoted to Agent (Law Enforcement) rank 2 with the new title Sergeant. |
4 |
29 |
Voluntarily left Law Enforcement |
4 |
29 |
Failed to qualify for Worker (Citizen). |
4 |
29 |
Became a Drifter (Scavenger). |
4 |
32 |
Gained a contact. |
4 |
33 |
Promoted to Drifter (Scavenger) rank 1. |
5 |
33 |
Continued as Drifter (Scavenger). |
5 |
34 |
Find valuable salvage. |
6 |
37 |
Continued as Drifter (Scavenger). |
6 |
41 |
Attacked by enemies and injured. |
6 |
41 |
Scarred. Owe 5,000 for medical bills. |
6 |
41 |
Gain Enemy if Alvina Barnes don't already have one. |
6 |
41 |
Forced to muster out. |
7 |
41 |
Returned to Scout (Explorer). |
7 |
42 |
When dealing with an alien race, Alvina Barnes have an opportunity to gather extra intelligence about them. Gain an Ally in the Imperium |
8 |
45 |
Continued as Scout (Explorer). |
8 |
47 |
Alvina Barnes inadvertently cause a conflict between the Imperium and a minor world or race. Gain a Rival. |
9 |
47 |
Aging Crisis. Owe 50,000 for medical bills. |
9 |
47 |
Retired at age 47. |
9 |
47 |
Became a Believer (Holy Warrior) with the new title Hopeful. |
9 |
50 |
Alvina Barnes come into conflict with a splinter group Alvina Barnes's own religion which maintains Alvina Barnes's version is the wrong one. Gain 1 Rivals. |
10 |
50 |
Aging Crisis. Owe 50,000 for medical bills. |
10 |
50 |
Retired. |
10 |
54 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
11 |
54 |
Aging Crisis. Owe 30,000 for medical bills. |
11 |
57 |
Betrayal. Convert an Ally into a Rival or Enemy. |
12 |
58 |
Aging Crisis. Owe 40,000 for medical bills. |
12 |
60 |
Scarred. Fully recovered. Owe 10,000 for medical bills. |
13 |
62 |
Aging Crisis. Owe 10,000 for medical bills. |
13 |
64 |
Good fortune. |
14 |
66 |
Aging Crisis. Owe 10,000 for medical bills. |
14 |
67 |
Good fortune. |
15 |
70 |
Aging Crisis. Owe 40,000 for medical bills. |
15 |
71 |
Betrayal. Convert an Ally into a Rival or Enemy. |
16 |
74 |
Aging Crisis. Owe 10,000 for medical bills. |
16 |
77 |
Birth or Death involving a family member or close friend. |
17 |
78 |
Aging Crisis. Owe 50,000 for medical bills. |
17 |
82 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
18 |
82 |
Aging Crisis. Owe 10,000 for medical bills. |
18 |
86 |
Gained a contact. |
19 |
86 |
Aging Crisis. Owe 60,000 for medical bills. |
19 |
90 |
Good fortune. |
20 |
90 |
Aging Crisis. Owe 20,000 for medical bills. |