Term |
Age |
History |
---|
1 |
18 |
Became a Scout (Explorer). |
1 |
20 |
Psychologically damaged by Annetta Goslan's time in the scouts. |
2 |
20 |
Failed to qualify for Worker (Citizen). |
2 |
20 |
Became a Drifter (Wanderer). |
2 |
22 |
Attacked by enemies and injured. |
2 |
22 |
Lightly injured, no permanent damage. Fully recovered. |
2 |
22 |
Gain Enemy if Annetta Goslan don't already have one. |
2 |
24 |
Promoted to Drifter (Wanderer) rank 1. |
3 |
24 |
Continued as Drifter (Wanderer). |
3 |
26 |
Find valuable salvage. |
3 |
28 |
Promoted to Drifter (Wanderer) rank 2. |
4 |
28 |
Continued as Drifter (Wanderer). |
4 |
29 |
Attempted a risky adventure and was wildly successful. |
5 |
32 |
Continued as Drifter (Wanderer). |
5 |
36 |
Nearly killed. Fully recovered. Owe 25,000 for medical bills. |
6 |
36 |
Continued as Drifter (Wanderer). |
6 |
39 |
Severely injured. Fully recovered. Owe 7,500 for medical bills. |
7 |
39 |
Became a Agent (Corporate Agent). |
7 |
41 |
Annetta Goslan went above and beyond the call of duty. |
7 |
43 |
Promoted to Agent (Corporate Agent) rank 1 with the new title Agent. |
8 |
43 |
Continued as Agent (Corporate Agent). |
8 |
44 |
Uncover a major conspiracy against Annetta Goslan's employers. |
8 |
47 |
Promoted to Agent (Corporate Agent) rank 2 with the new title Field Agent. |
9 |
47 |
Continued as Agent (Corporate Agent). |
9 |
51 |
Life ruined by a criminal gang. Gain the gang as an Enemy |
10 |
51 |
Became a Merchant (Broker). |
10 |
54 |
Gained a contact. |
10 |
55 |
Promoted to Merchant (Broker) rank 1. |
11 |
55 |
Continued as Merchant (Broker). |
11 |
58 |
Given advanced training in a specialist field |
11 |
59 |
Promoted to Merchant (Broker) rank 2. |
12 |
59 |
Continued as Merchant (Broker). |
12 |
62 |
Annetta Goslan's business or ship thrives. |
12 |
63 |
Promoted to Merchant (Broker) rank 3 with the new title Experienced Broker. |
13 |
63 |
Continued as Merchant (Broker). |
13 |
65 |
A sudden war destroys Annetta Goslan's trade routes and contacts, forcing Annetta Goslan to flee that region of space. |
13 |
65 |
Gain rebels as Enemy |
14 |
65 |
Aging Crisis. Owe 50,000 for medical bills. |
14 |
65 |
Retired at age 65. |
14 |
65 |
Retired. |
14 |
67 |
Birth or Death involving a family member or close friend. |
15 |
69 |
Aging Crisis. Owe 50,000 for medical bills. |
15 |
71 |
Good fortune. |
16 |
73 |
Aging Crisis. Owe 40,000 for medical bills. |
16 |
76 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
17 |
77 |
Aging Crisis. Owe 20,000 for medical bills. |
17 |
80 |
A new romantic starts. Gain an Ally. |
18 |
81 |
Aging Crisis. Owe 60,000 for medical bills. |
18 |
83 |
Gained a contact. |
19 |
85 |
Aging Crisis. Owe 50,000 for medical bills. |
19 |
86 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
20 |
89 |
Aging Crisis. Owe 30,000 for medical bills. |