Term |
Age |
History |
---|
1 |
18 |
Became a Agent (Corporate Agent). |
1 |
20 |
Established a network of contacts. Gain 3 contacts. |
1 |
22 |
Promoted to Agent (Corporate Agent) rank 1 with the new title Agent. |
2 |
22 |
Continued as Agent (Corporate Agent). |
2 |
26 |
Encounter a Psionic institute. |
2 |
26 |
Tested for psionic powers |
2 |
26 |
Promoted to Agent (Corporate Agent) rank 2 with the new title Field Agent. |
3 |
26 |
Became a Psion (Psi-Warrrior) with the new title Psi-Soldier. |
3 |
28 |
Gain a contact outside of normal circles. |
3 |
30 |
Promoted to Psion (Psi-Warrrior) rank 1. |
4 |
30 |
Continued as Psion (Psi-Warrrior). |
4 |
33 |
Advanced training in a specialist field. |
5 |
34 |
Continued as Psion (Psi-Warrrior). |
5 |
35 |
Pick up potentially useful information using Annetta Williams's psychic powers. |
6 |
38 |
Continued as Psion (Psi-Warrrior). |
6 |
42 |
Telepathically contact something dangerous. Suffer from persistent and terrifying nightmares. |
6 |
42 |
Promoted to Psion (Psi-Warrrior) rank 2 with the new title Knight. |
7 |
42 |
Continued as Psion (Psi-Warrrior). |
7 |
45 |
Psionic strength increases. |
7 |
46 |
Promoted to Psion (Psi-Warrrior) rank 3. |
8 |
46 |
Continued as Psion (Psi-Warrrior). |
8 |
47 |
Use powers for personal gain. |
8 |
50 |
Promoted to Psion (Psi-Warrrior) rank 4. |
9 |
50 |
Continued as Psion (Psi-Warrrior). |
9 |
51 |
Gain a contact outside of normal circles. |
9 |
54 |
Promoted to Psion (Psi-Warrrior) rank 5 with the new title Master of Wills. |
10 |
54 |
Continued as Psion (Psi-Warrrior). |
10 |
58 |
Achieve a new level of discipline in Annetta Williams's powers/ |
10 |
58 |
Promoted to Psion (Psi-Warrrior) rank 6. |
11 |
58 |
Aging Crisis. Owe 50,000 for medical bills. |
11 |
58 |
Retired at age 58. |
11 |
58 |
Continued as Psion (Psi-Warrrior). |
11 |
62 |
An anti-psi cult or gang attempts to expose or attack Annetta Williams. |
11 |
62 |
Lightly injured, no permanent damage. Fully recovered. |
12 |
62 |
Aging Crisis. Owe 10,000 for medical bills. |
12 |
62 |
Became a Believer (Mainstream Believer) with the new title Lay Person. |
12 |
65 |
Annetta Williams secretly provide religious rites for a dying leader or noble, although they do not share Annetta Williams's faith. Gain an Ally in the family and a Rival who disagrees with Annetta Williams's choice. |
12 |
66 |
Promoted to Believer (Mainstream Believer) rank 1 with the new title Initiate. |
13 |
66 |
Aging Crisis. Owe 50,000 for medical bills. |
13 |
66 |
Continued as Believer (Mainstream Believer). |
13 |
68 |
Annetta Williams retreat from the mundane world for a time in the hope of a revelation, although this affects
your work and relationships. |
14 |
70 |
Aging Crisis. Owe 50,000 for medical bills. |
14 |
70 |
Continued as Believer (Mainstream Believer). |
14 |
73 |
Annetta Williams is involved in good works in the community, gaining the respect of a large segment of
society. Gain SOC +1 and an Ally. |
14 |
74 |
Promoted to Believer (Mainstream Believer) rank 2 with the new title Lay Preacher. |
15 |
74 |
Aging Crisis. Owe 20,000 for medical bills. |
15 |
74 |
Continued as Believer (Mainstream Believer). |
15 |
76 |
Annetta Williams retreat from the mundane world for a time in the hope of a revelation, although this affects
your work and relationships. |
15 |
78 |
Forced to muster out. |
16 |
78 |
Aging Crisis. Owe 60,000 for medical bills. |
16 |
78 |
Retired. |
16 |
79 |
Accused of a crime. |
17 |
82 |
Aging Crisis. Owe 40,000 for medical bills. |
17 |
84 |
Gained a contact. |
18 |
86 |
Aging Crisis. Owe 60,000 for medical bills. |
18 |
89 |
Severely injured. Fully recovered. Owe 15,000 for medical bills. |
19 |
90 |
Aging Crisis. Owe 20,000 for medical bills. |