Term |
Age |
History |
---|
1 |
18 |
Became a Rogue (Enforcer). |
1 |
21 |
Nearly killed. Fully recovered. Owe 12,500 for medical bills. |
1 |
22 |
Promoted to Rogue (Enforcer) rank 1. |
2 |
22 |
Voluntarily left Enforcer |
2 |
22 |
Became a Scholar (Scientist). |
2 |
26 |
Advanced training in a specialist field. |
2 |
26 |
Forced to muster out. |
3 |
26 |
Failed to qualify for Corporate (Citizen). |
3 |
26 |
Submitted to the draft. |
3 |
26 |
Became a Soulhunter (Commando) with the new title Least Claw. |
3 |
29 |
On the front line of an assault and occupation |
3 |
30 |
Promoted to Soulhunter (Commando) rank 1 with the new title Third Claw. |
4 |
30 |
Continued as Soulhunter (Commando). |
4 |
33 |
On the front line of an assault and occupation |
4 |
34 |
Promoted to Soulhunter (Commando) rank 2 with the new title Second Claw. |
5 |
34 |
Continued as Soulhunter (Commando). |
5 |
35 |
April Bethune is tormented by or quarrel with an officer or fellow soldier. Gain that officer as a Rival. |
6 |
35 |
Became a Citizen (Colonist). |
6 |
38 |
A revolution, attack or other unusual event throws April Bethune's life into chaos, forcing April Bethune to leave the planet. |
7 |
38 |
Became a Drifter (Wanderer). |
7 |
39 |
Betrayed by a friend. One of April Bethune's Contacts or Allies betrays April Bethune, ending April Bethune's career. That Contact or Ally becomes a Rival or Enemy. |
8 |
39 |
Failed to qualify for Commando (Soulhunter). |
8 |
39 |
Switched to Drifter (Scavenger). |
8 |
43 |
Attacked by enemies that April Bethune easily defeat. |
8 |
43 |
Gain Enemy if April Bethune don't already have one. |
9 |
43 |
Continued as Drifter (Scavenger). |
9 |
45 |
Betrayed by a friend. One of April Bethune's Contacts or Allies betrays April Bethune, ending April Bethune's career. That Contact or Ally becomes a Rival or Enemy. |
10 |
45 |
Aging Crisis. Owe 40,000 for medical bills. |
10 |
45 |
Retired at age 45. |
10 |
45 |
Retired. |
10 |
47 |
Betrayal. Convert an Ally into a Rival or Enemy. |
11 |
49 |
Aging Crisis. Owe 60,000 for medical bills. |
11 |
51 |
A new romantic starts. Gain an Ally. |
12 |
53 |
Aging Crisis. Owe 50,000 for medical bills. |
12 |
56 |
Betrayal. Convert an Ally into a Rival or Enemy. |
13 |
57 |
Aging Crisis. Owe 10,000 for medical bills. |
13 |
58 |
Victim of a crime. |
14 |
61 |
Aging Crisis. Owe 40,000 for medical bills. |
14 |
65 |
A new romantic starts. Gain an Ally. |
15 |
65 |
Aging Crisis. Owe 40,000 for medical bills. |
15 |
67 |
A new romantic starts. Gain an Ally. |
16 |
69 |
Aging Crisis. Owe 60,000 for medical bills. |
16 |
72 |
A new romantic starts. Gain an Ally. |
17 |
73 |
Aging Crisis. Owe 30,000 for medical bills. |
17 |
75 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
18 |
77 |
Aging Crisis. Owe 40,000 for medical bills. |
18 |
78 |
Good fortune. |
19 |
81 |
Aging Crisis. Owe 20,000 for medical bills. |
19 |
84 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
20 |
85 |
Aging Crisis. Owe 40,000 for medical bills. |
20 |
87 |
Good fortune. |
21 |
89 |
Aging Crisis. Owe 10,000 for medical bills. |