Term |
Age |
History |
---|
1 |
18 |
Entered Military Academy(Marine Academy) |
1 |
22 |
Made lifelong friends. Gain 2 Allies. |
1 |
22 |
Dropped out of military academy. |
2 |
22 |
Became a Agent (Intelligence). |
2 |
24 |
An investigation takes on a dangerous turn. |
2 |
26 |
Promoted to Agent (Intelligence) rank 1 with the new title Agent. |
3 |
26 |
Continued as Agent (Intelligence). |
3 |
29 |
Go undercover to investigate an enemy. |
3 |
27 |
Carla McDermot spend months in the dangerous criminal underworld. |
3 |
30 |
Promoted to Agent (Intelligence) rank 2 with the new title Field Agent. |
4 |
30 |
Continued as Agent (Intelligence). |
4 |
32 |
Given specialist training in vehicles. |
4 |
34 |
Promoted to Agent (Intelligence) rank 3. |
5 |
34 |
Continued as Agent (Intelligence). |
5 |
38 |
Refused a deal with criminal or other figure under investigation. Gain an Enemy |
6 |
38 |
Became a Believer (Holy Warrior) with the new title Hopeful. |
6 |
42 |
Opponents of Carla McDermot's belief system ambush Carla McDermot. |
6 |
42 |
Scarred. Fully recovered. Owe 10,000 for medical bills. |
7 |
42 |
Failed to qualify for Surveyor (Scout). |
7 |
42 |
Submitted to the draft. |
7 |
42 |
Became a Army (Infantry) with the new title Private. |
7 |
45 |
Betrayal. Convert an Ally into a Rival or Contact into an Enemy. |
7 |
46 |
Attempt at commissioned failed. |
8 |
46 |
Continued as Army (Infantry). |
8 |
49 |
Sent to a very unpleasant region (jungle, swamp, desert, icecap, urban) to battle against guerrilla fighters and rebels. Discharged because of stress, injury or because the government wishes to bury the whole incident. |
8 |
49 |
Gain rebels as Enemy |
9 |
49 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
10 |
53 |
Aging Crisis. Owe 40,000 for medical bills. |
10 |
53 |
Retired at age 53. |
10 |
53 |
Continued as Merchant (Merchant Marine). |
10 |
56 |
Embroiled in legal trouble. |
11 |
57 |
Aging Crisis. Owe 60,000 for medical bills. |
11 |
57 |
Continued as Merchant (Merchant Marine). |
11 |
61 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
12 |
61 |
Aging Crisis. Owe 40,000 for medical bills. |
12 |
61 |
Continued as Merchant (Merchant Marine). |
12 |
65 |
Given advanced training in a specialist field |
13 |
65 |
Aging Crisis. Owe 20,000 for medical bills. |
13 |
65 |
Continued as Merchant (Merchant Marine). |
13 |
67 |
A sudden war destroys Carla McDermot's trade routes and contacts, forcing Carla McDermot to flee that region of space. |
13 |
67 |
Gain rebels as Enemy |
14 |
67 |
Aging Crisis. Owe 60,000 for medical bills. |
14 |
67 |
Switched to Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
14 |
71 |
Carla McDermot aid a follower back to the True Path but this angers a friend or relative. Gain an Enemy. |
15 |
71 |
Aging Crisis. Owe 40,000 for medical bills. |
15 |
71 |
Retired. |
15 |
74 |
Moved to a new world. |
16 |
75 |
Aging Crisis. Owe 50,000 for medical bills. |
16 |
78 |
Accused of a crime. |
17 |
79 |
Aging Crisis. Owe 60,000 for medical bills. |
17 |
80 |
A new romantic starts. Gain an Ally. |
18 |
83 |
Aging Crisis. Owe 50,000 for medical bills. |
18 |
87 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
19 |
87 |
Aging Crisis. Owe 50,000 for medical bills. |
19 |
90 |
Birth or Death involving a family member or close friend. |
20 |
91 |
Aging Crisis. Owe 10,000 for medical bills. |