Term |
Age |
History |
---|
1 |
18 |
Became a Agent (Intelligence). |
1 |
20 |
Carol Russell went above and beyond the call of duty. |
1 |
22 |
Promoted to Agent (Intelligence) rank 1 with the new title Agent. |
2 |
22 |
Continued as Agent (Intelligence). |
2 |
26 |
Hard times caused by a lack of interstellar trade costs Carol Russell's job. |
3 |
26 |
Became a Entertainer (Journalist). |
3 |
30 |
Carol Russell is betrayed by a peer. One Ally or Contact becomes a Rival or Enemy |
3 |
30 |
Promoted to Entertainer (Journalist) rank 1 with the new title Freelancer. |
4 |
30 |
Continued as Entertainer (Journalist). |
4 |
34 |
An investigation, tour, project or expedition goes wrong, stranding Carol Russell far from home. |
5 |
34 |
Became a Drifter (Scavenger). |
5 |
35 |
Betrayal. Convert an Ally into a Rival or Contact into an Enemy. |
5 |
38 |
Promoted to Drifter (Scavenger) rank 1. |
6 |
38 |
Voluntarily left Scavenger |
6 |
38 |
Failed to qualify for Scientist (Scholar). |
6 |
38 |
Submitted to the draft. |
6 |
38 |
Became a Army (Infantry) with the new title Private. |
6 |
42 |
Sent to a very unpleasant region (jungle, swamp, desert, icecap, urban) to battle against guerrilla fighters and rebels. Discharged because of stress, injury or because the government wishes to bury the whole incident. |
6 |
42 |
Gain rebels as Enemy |
7 |
42 |
Failed to qualify for Free Trader (Merchant). |
7 |
42 |
Switched to Drifter (Wanderer). |
7 |
44 |
Betrayed by a friend. One of Carol Russell's Contacts or Allies betrays Carol Russell, ending Carol Russell's career. That Contact or Ally becomes a Rival or Enemy. |
8 |
46 |
Continued as Drifter (Wanderer). |
8 |
50 |
Carol Russell run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
9 |
50 |
Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
9 |
52 |
Carol Russell come into conflict with a splinter group Carol Russell's own religion which maintains Carol Russell's version is the wrong one. Gain 2 Rivals. |
10 |
52 |
Aging Crisis. Owe 30,000 for medical bills. |
10 |
52 |
Retired at age 52. |
10 |
52 |
Retired. |
10 |
53 |
Good fortune. |
11 |
56 |
Aging Crisis. Owe 30,000 for medical bills. |
11 |
58 |
Birth or Death involving a family member or close friend. |
12 |
60 |
Aging Crisis. Owe 20,000 for medical bills. |
12 |
62 |
Birth or Death involving a family member or close friend. |
13 |
64 |
Aging Crisis. Owe 10,000 for medical bills. |
13 |
66 |
Gained a contact. |
14 |
68 |
Aging Crisis. Owe 30,000 for medical bills. |
14 |
71 |
Moved to a new world. |
15 |
72 |
Aging Crisis. Owe 50,000 for medical bills. |
15 |
76 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
16 |
76 |
Aging Crisis. Owe 60,000 for medical bills. |
16 |
77 |
A new romantic starts. Gain an Ally. |
17 |
80 |
Aging Crisis. Owe 50,000 for medical bills. |
17 |
83 |
A new romantic starts. Gain an Ally. |
18 |
84 |
Aging Crisis. Owe 20,000 for medical bills. |
18 |
86 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
19 |
88 |
Aging Crisis. Owe 60,000 for medical bills. |
19 |
91 |
Betrayal. Convert an Ally into a Rival or Enemy. |
20 |
92 |
Aging Crisis. Owe 30,000 for medical bills. |