Retired Petty Officer, 3rd class Cherry Phillips  

Species Age Sex Str Dex End Int Edu SocUPP
Vlazhdumecta 92 F 1 (-2) 1 (-2) 1 (-2) 7 (0) 5 (-1) 1 (-2)111751
Pampered
 
Skills
Art (Creative) 0
Athletics (Dexterity) 1
Deception 0
Drive 0
Gambler 1
Gun Combat (Archaic) 1
Gunner 0
Mechanic 1
Persuade 0
Pilot (Spacecraft) 1
Profession (Spacer) 0
Seafarer 0
Stealth 1
Streetwise 1
Survival 2
Vacc Suit 2
CareerAssignmentTitleRankTerms
Navy Engineer/Gunner Petty Officer, 3rd class24
Marine Marine Support Marine01
Believer Missionary/Humanitarian Junior Project Worker01
Merchant Free Trader 01
Drifter Wanderer 13
Merchant Merchant Marine Crewman01
Retired 08
 
Name Type Affinity Enmity Power Influence Species
Carson Pabst Rival 1 2 1 1 Vlazhdumecta (M/22)
Carson Pabst is in prison or otherwise trapped somewhere.
Pleasant Sherris Enemy 6 3 0 2 Ziadd (M/66)
reconciliation.
Louella McGuire Enemy 0 4 6 2 Vlazhdumecta (F/38)
Louella McGuire gains in power.
Maynard Walters Contact 1 1 4 1 Tezcat (M/69)
 
Term Age History
1 18 Became a Navy (Engineer/Gunner) with the new title Crewman.
1 21 Betrayal. Convert an Ally into a Rival or Contact into an Enemy.
2 22 Continued as Navy (Engineer/Gunner).
2 25 Cherry Phillips foil an attempted crime on board, such as mutiny, sabotage, smuggling or conspiracy. Gain an Enemy.
2 26 Promoted to Navy (Engineer/Gunner) rank 1 with the new title Able Spacehand.
3 26 Continued as Navy (Engineer/Gunner).
3 28 Special assignment or duty on board ship.
3 30 Promoted to Navy (Engineer/Gunner) rank 2 with the new title Petty Officer, 3rd class.
4 30 Continued as Navy (Engineer/Gunner).
4 31 Cherry Phillips join a gambling circle on board.
4 34 Forced to muster out.
5 34 Failed to qualify for Intelligence (Agent).
5 34 Submitted to the draft.
5 34 Became a Marine (Marine Support) with the new title Marine.
5 35 Moved to a new world.
6 38 Voluntarily left Marine Support
6 38 Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker.
6 41 Cherry Phillips accepted an offer of inducements to betray Cherry Phillips's faith. Gain 390,000 in cash.
7 42 Became a Merchant (Free Trader).
7 46 A sudden war destroys Cherry Phillips's trade routes and contacts, forcing Cherry Phillips to flee that region of space.
7 46 Gain rebels as Enemy
8 46 Failed to qualify for Artist (Entertainer).
8 46 Became a Drifter (Wanderer).
8 50 Promoted to Drifter (Wanderer) rank 1.
9 50 Continued as Drifter (Wanderer).
9 52 Lost eye or limb. Fully recovered. Owe 5,000 for medical bills.
10 52 Failed to qualify for Broker (Merchant).
10 52 Continued as Drifter (Wanderer).
10 53 Nearly killed. Fully recovered. Owe 25,000 for medical bills.
11 53 Switched to Merchant (Merchant Marine) with the new title Crewman.
11 54 Embroiled in legal trouble.
12 57 Aging Crisis. Owe 60,000 for medical bills.
12 57 Retired at age 57.
12 57 Voluntarily left Merchant Marine
12 57 Retired.
12 61 Gained a contact.
13 61 Aging Crisis. Owe 60,000 for medical bills.
13 63 A romantic relationship ends badly. Gain a Rival or Enemy.
14 65 Aging Crisis. Owe 60,000 for medical bills.
14 66 A romantic relationship ends badly. Gain a Rival or Enemy.
15 69 Aging Crisis. Owe 20,000 for medical bills.
15 73 Lightly injured, no permanent damage. Fully recovered.
16 73 Aging Crisis. Owe 50,000 for medical bills.
16 74 Moved to a new world.
17 77 Aging Crisis. Owe 10,000 for medical bills.
17 80 Good fortune.
18 81 Aging Crisis. Owe 10,000 for medical bills.
18 84 Betrayal. Convert an Ally into a Rival or Enemy.
19 85 Aging Crisis. Owe 10,000 for medical bills.
19 88 Betrayal. Convert an Ally into a Rival or Enemy.
20 89 Aging Crisis. Owe 30,000 for medical bills.
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