Term |
Age |
History |
---|
1 |
18 |
Became a Marine (Marine Support) with the new title Marine. |
1 |
19 |
A mission goes disastrously wrong due to Clare Pettitt's commander’s error or incompetence, but Clare Pettitt survive. |
1 |
19 |
Cover for the commander and gain an Ally. |
2 |
22 |
Attempted to change assignments. |
2 |
22 |
Switched to Marine (Star Marine) with previous rank. |
2 |
26 |
Assigned to an assault on an enemy fortress. |
2 |
26 |
Promoted to Marine (Star Marine) rank 1 with the new title Lance Corporal. |
3 |
26 |
Continued as Marine (Star Marine). |
3 |
30 |
Assigned to an assault on an enemy fortress. |
3 |
30 |
Injured |
4 |
30 |
Voluntarily left Star Marine |
4 |
30 |
Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
4 |
34 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
4 |
34 |
Promoted to Believer (Missionary/Humanitarian) rank 1 with the new title Project Worker. |
5 |
34 |
Continued as Believer (Missionary/Humanitarian). |
5 |
36 |
Clare Pettitt retreat from the mundane world for a time in the hope of a revelation, although this affects
your work and relationships. |
5 |
38 |
Promoted to Believer (Missionary/Humanitarian) rank 2 with the new title Team Leader. |
6 |
38 |
Voluntarily left Missionary/Humanitarian |
6 |
38 |
Became a Scout (Courier). |
6 |
41 |
Clare Pettitt survey an alien world. |
7 |
42 |
Continued as Scout (Courier). |
7 |
44 |
When dealing with an alien race, Clare Pettitt botch an opportunity to gather extra intelligence about them. |
7 |
44 |
Clare Pettitt's ship is damaged, and Clare Pettitt have to hitch-hike Clare Pettitt's way back across the stars to the nearest scout base. |
7 |
44 |
Gain 1 Contacts. Gain 3 Enemies. |
8 |
46 |
Continued as Scout (Courier). |
8 |
47 |
Clare Pettitt's ship is ambushed by enemy vessels. Attempted to bargain with them but fail and the ship is destroyed. |
9 |
50 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
10 |
54 |
Continued as Merchant (Merchant Marine). |
10 |
58 |
Clare Pettitt's business or ship thrives. |
10 |
58 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
11 |
58 |
Aging Crisis. Owe 50,000 for medical bills. |
11 |
58 |
Retired at age 58. |
11 |
58 |
Continued as Merchant (Merchant Marine). |
11 |
62 |
Given advanced training in a specialist field |
11 |
62 |
Promoted to Merchant (Merchant Marine) rank 2 with the new title 4th Officer. |
12 |
62 |
Aging Crisis. Owe 50,000 for medical bills. |
12 |
62 |
Continued as Merchant (Merchant Marine). |
12 |
63 |
Imperial trade restrictions force Clare Pettitt out of business. |
13 |
63 |
Aging Crisis. Owe 20,000 for medical bills. |
13 |
63 |
Switched to Believer (Holy Warrior) with the new title Hopeful. |
13 |
66 |
Someone more charismatic but less devout than Clare Pettitt has become Clare Pettitt's superior. |
13 |
67 |
Promoted to Believer (Holy Warrior) rank 1 with the new title Fighter. |
14 |
67 |
Aging Crisis. Owe 30,000 for medical bills. |
14 |
67 |
Continued as Believer (Holy Warrior). |
14 |
71 |
Clare Pettitt refused an offer of inducements to betray Clare Pettitt's faith. Gain 1 enemies. |
15 |
71 |
Aging Crisis. Owe 20,000 for medical bills. |
15 |
71 |
Continued as Believer (Holy Warrior). |
15 |
74 |
Clare Pettitt come into conflict with a splinter group Clare Pettitt's own religion which maintains Clare Pettitt's version is the wrong one. Gain 3 Rivals. |
16 |
74 |
Aging Crisis. Owe 60,000 for medical bills. |
16 |
74 |
Retired. |
16 |
76 |
Moved to a new world. |
17 |
78 |
Aging Crisis. Owe 60,000 for medical bills. |
17 |
81 |
A new romantic starts. Gain an Ally. |
18 |
82 |
Aging Crisis. Owe 20,000 for medical bills. |
18 |
86 |
Gained a contact. |
19 |
86 |
Aging Crisis. Owe 20,000 for medical bills. |
19 |
87 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
20 |
90 |
Aging Crisis. Owe 60,000 for medical bills. |