Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Worker (Citizen). |
1 |
18 |
Became a Drifter (Scavenger). |
1 |
20 |
Birth or Death involving a family member or close friend. |
1 |
22 |
Forced to continue current assignment. |
1 |
22 |
Promoted to Drifter (Scavenger) rank 1. |
2 |
22 |
Continued as Drifter (Scavenger). |
2 |
25 |
Severely injured. Fully recovered. Owe 20,000 for medical bills. |
3 |
25 |
Failed to qualify for Thief (Rogue). |
3 |
25 |
Continued as Drifter (Scavenger). |
3 |
28 |
Scarred. Owe 5,000 for medical bills. |
4 |
28 |
Failed to qualify for Corporate Agent (Agent). |
4 |
28 |
Continued as Drifter (Scavenger). |
4 |
32 |
Survived a risky adventure but gained nothing. |
4 |
32 |
Forced to muster out. |
5 |
32 |
Became a Entertainer (Performer). |
5 |
35 |
One of Cordie Mcarty's pieces of art is stolen, and the investigation brings Cordie Mcarty into the criminal underworld. |
6 |
36 |
Continued as Entertainer (Performer). |
6 |
40 |
Contact with Government. |
7 |
40 |
Continued as Entertainer (Performer). |
7 |
43 |
Encounter a Psionic institute. |
7 |
43 |
Tested for psionic powers |
8 |
44 |
Continued as Entertainer (Performer). |
8 |
46 |
Gain a patron in the arts. Gain an Ally |
8 |
48 |
Promoted to Entertainer (Performer) rank 1. |
9 |
48 |
Continued as Entertainer (Performer). |
9 |
51 |
Join homeworld’s celebrity circles |
9 |
52 |
Promoted to Entertainer (Performer) rank 2. |
10 |
52 |
Aging Crisis. Owe 10,000 for medical bills. |
10 |
52 |
Retired at age 52. |
10 |
52 |
Voluntarily left Performer |
10 |
52 |
Became a Believer (Mainstream Believer) with the new title Lay Person. |
10 |
54 |
Cordie Mcarty is chosen to represent Cordie Mcarty's faith in a vid show or other highly public forum. |
11 |
56 |
Aging Crisis. Owe 20,000 for medical bills. |
11 |
56 |
Continued as Believer (Mainstream Believer). |
11 |
59 |
Good fortune |
12 |
60 |
Aging Crisis. Owe 10,000 for medical bills. |
12 |
60 |
Voluntarily left Mainstream Believer |
12 |
60 |
Retired. |
12 |
64 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
13 |
64 |
Aging Crisis. Owe 40,000 for medical bills. |
13 |
67 |
Good fortune. |
14 |
68 |
Aging Crisis. Owe 20,000 for medical bills. |
14 |
71 |
Gained a contact. |
15 |
72 |
Aging Crisis. Owe 50,000 for medical bills. |
15 |
74 |
A new romantic starts. Gain an Ally. |
16 |
76 |
Aging Crisis. Owe 20,000 for medical bills. |
16 |
78 |
Birth or Death involving a family member or close friend. |
17 |
80 |
Aging Crisis. Owe 10,000 for medical bills. |
17 |
81 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
18 |
84 |
Aging Crisis. Owe 40,000 for medical bills. |
18 |
87 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
19 |
88 |
Aging Crisis. Owe 60,000 for medical bills. |
19 |
89 |
Gained a contact. |
20 |
92 |
Aging Crisis. Owe 10,000 for medical bills. |