Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Infantry (Army). |
1 |
18 |
Became a Drifter (Wanderer). |
1 |
21 |
Betrayed by a friend. One of Cynthia Pandy's Contacts or Allies betrays Cynthia Pandy, ending Cynthia Pandy's career. That Contact or Ally becomes a Rival or Enemy. |
2 |
21 |
Became a Entertainer (Artist). |
2 |
22 |
Cynthia Pandy is betrayed by a peer. One Ally or Contact becomes a Rival or Enemy |
3 |
22 |
Became a Merchant (Free Trader). |
3 |
25 |
A good deal ensures Cynthia Pandy is living the high life for a few years. |
3 |
26 |
Forced to continue current assignment. |
3 |
26 |
Promoted to Merchant (Free Trader) rank 1. |
4 |
26 |
Continued as Merchant (Free Trader). |
4 |
30 |
A good deal ensures Cynthia Pandy is living the high life for a few years. |
4 |
30 |
Promoted to Merchant (Free Trader) rank 2. |
5 |
30 |
Voluntarily left Free Trader |
5 |
30 |
Became a Scout (Courier). |
5 |
34 |
Cynthia Pandy's scout ship is one of the first on the scene to rescue the survivors of a disaster but Cynthia Pandy fail to help. Gain an Enemy. |
5 |
34 |
Lightly injured, no permanent damage. Fully recovered. |
6 |
34 |
Continued as Scout (Courier). |
6 |
36 |
Cynthia Pandy's ship is damaged, and Cynthia Pandy have to hitch-hike Cynthia Pandy's way back across the stars to the nearest scout base. |
6 |
36 |
Gain 1 Contacts. Gain 3 Enemies. |
6 |
38 |
Promoted to Scout (Courier) rank 1 with the new title Scout. |
7 |
38 |
Continued as Scout (Courier). |
7 |
41 |
Betrayal. Convert an Ally into a Rival or Contact into an Enemy. |
8 |
42 |
Continued as Scout (Courier). |
8 |
44 |
Perform an exemplary service for the scouts. |
9 |
46 |
Continued as Scout (Courier). |
9 |
49 |
Cynthia Pandy have no idea what happened to Cynthia Pandy – they found Cynthia Pandy's ship drifting on the fringes of friendly space. |
10 |
49 |
Switched to Drifter (Barbarian). |
10 |
53 |
Betrayed by a friend. One of Cynthia Pandy's Contacts or Allies betrays Cynthia Pandy, ending Cynthia Pandy's career. That Contact or Ally becomes a Rival or Enemy. |
11 |
53 |
Switched to Merchant (Merchant Marine) with the new title Crewman. |
11 |
56 |
Make an unexpected connection outside Cynthia Pandy's normal circles. Gain a Contact. |
11 |
57 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
12 |
57 |
Aging Crisis. Owe 40,000 for medical bills. |
12 |
57 |
Retired at age 57. |
12 |
57 |
Continued as Merchant (Merchant Marine). |
12 |
60 |
Bankrupted by a rival. Gain the other trader as a Rival. |
13 |
60 |
Aging Crisis. Owe 50,000 for medical bills. |
13 |
60 |
Retired. |
13 |
62 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
14 |
64 |
Aging Crisis. Owe 30,000 for medical bills. |
14 |
67 |
Moved to a new world. |
15 |
68 |
Aging Crisis. Owe 40,000 for medical bills. |
15 |
72 |
Betrayal. Convert an Ally into a Rival or Enemy. |
16 |
72 |
Aging Crisis. Owe 40,000 for medical bills. |
16 |
76 |
Gained a contact. |
17 |
76 |
Aging Crisis. Owe 50,000 for medical bills. |
17 |
80 |
Moved to a new world. |
18 |
80 |
Aging Crisis. Owe 40,000 for medical bills. |
18 |
84 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
19 |
84 |
Aging Crisis. Owe 30,000 for medical bills. |
19 |
86 |
Victim of a crime. |
20 |
88 |
Aging Crisis. Owe 60,000 for medical bills. |
20 |
91 |
Good fortune. |
21 |
92 |
Aging Crisis. Owe 50,000 for medical bills. |