Term |
Age |
History |
---|
1 |
18 |
Became a Scholar (Physician). |
1 |
20 |
Agreed to perform research that goes against Dawn Chapman's conscience. Gain 1 Enemies. |
2 |
22 |
Attempted to change assignments. |
2 |
22 |
Switched to Scholar (Scientist) with previous rank. |
2 |
24 |
Refuse to join a cheat in some fashion. |
3 |
26 |
Voluntarily left Scientist |
3 |
26 |
Became a Citizen (Corporate). |
3 |
30 |
Dawn Chapman is rewarded for Dawn Chapman's diligence or cunning. |
3 |
30 |
Promoted to Citizen (Corporate) rank 1. |
4 |
30 |
Continued as Citizen (Corporate). |
4 |
31 |
Co-operate with investigation by the planetary authorities. The business or colony is shut down. |
5 |
31 |
Failed to qualify for Thief (Rogue). |
5 |
31 |
Submitted to the draft. |
5 |
31 |
Became a Army (Army Support) with the new title Private. |
5 |
34 |
Thrown into a brutal ground war |
5 |
34 |
Injured. Fully recovered. Owe 1,250 for medical bills. |
6 |
35 |
Continued as Army (Army Support). |
6 |
39 |
Given a special assignment or duty in Dawn Chapman's unit. |
7 |
39 |
Voluntarily left Army Support |
7 |
39 |
Failed to qualify for Free Trader (Merchant). |
7 |
39 |
Became a Drifter (Wanderer). |
7 |
41 |
Scarred. Fully recovered. Owe 5,000 for medical bills. |
8 |
41 |
Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
8 |
43 |
Dawn Chapman refused an offer of inducements to betray Dawn Chapman's faith. Gain 1 enemies. |
9 |
45 |
Continued as Believer (Missionary/Humanitarian). |
9 |
49 |
Dawn Chapman faith enjoys an explosion of popularity largely thanks to Dawn Chapman's efforts. |
9 |
49 |
Promoted to Believer (Missionary/Humanitarian) rank 1 with the new title Project Worker. |
10 |
49 |
Continued as Believer (Missionary/Humanitarian). |
10 |
52 |
Dawn Chapman come into conflict with a splinter group Dawn Chapman's own religion which maintains Dawn Chapman's version is the wrong one. Gain 3 Rivals. |
11 |
52 |
Switched to Drifter (Scavenger). |
11 |
54 |
Contact with Government. |
11 |
56 |
Promoted to Drifter (Scavenger) rank 1. |
12 |
56 |
Continued as Drifter (Scavenger). |
12 |
57 |
Betrayed by a friend. One of Dawn Chapman's Contacts or Allies betrays Dawn Chapman, ending Dawn Chapman's career. That Contact or Ally becomes a Rival or Enemy. |
13 |
57 |
Aging Crisis. Owe 60,000 for medical bills. |
13 |
57 |
Retired at age 57. |
13 |
57 |
Retired. |
13 |
60 |
Moved to a new world. |
14 |
61 |
Aging Crisis. Owe 20,000 for medical bills. |
14 |
65 |
Betrayal. Convert an Ally into a Rival or Enemy. |
15 |
65 |
Aging Crisis. Owe 10,000 for medical bills. |
15 |
66 |
A new romantic starts. Gain an Ally. |
16 |
69 |
Aging Crisis. Owe 10,000 for medical bills. |
16 |
71 |
Betrayal. Convert an Ally into a Rival or Enemy. |
17 |
73 |
Aging Crisis. Owe 40,000 for medical bills. |
17 |
76 |
Moved to a new world. |
18 |
77 |
Aging Crisis. Owe 20,000 for medical bills. |
18 |
78 |
A new romantic starts. Gain an Ally. |
19 |
81 |
Aging Crisis. Owe 50,000 for medical bills. |
19 |
82 |
A new romantic starts. Gain an Ally. |
20 |
85 |
Aging Crisis. Owe 50,000 for medical bills. |
20 |
89 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
21 |
89 |
Aging Crisis. Owe 30,000 for medical bills. |