Term |
Age |
History |
---|
1 |
18 |
Entered Colonial Upbringing. |
1 |
21 |
Join a social movement. |
1 |
28 |
Left the colonies. |
2 |
28 |
Failed to qualify for Cavalry (Army). |
2 |
28 |
Submitted to the draft. |
2 |
28 |
Became a Navy (Line/Crew) with the new title Crewman. |
2 |
29 |
During a battle, defeat or victory depends on Dessie Watkins's actions. The ship suffers severe damage and Dessie Watkins is blamed for the disaster. Dessie Watkins is court - martialled and discharged. |
3 |
29 |
Failed to qualify for Worker (Citizen). |
3 |
29 |
Became a Drifter (Barbarian). |
3 |
32 |
Attempted a risky adventure and was wildly successful. |
4 |
33 |
Continued as Drifter (Barbarian). |
4 |
34 |
Find valuable salvage. |
5 |
37 |
Continued as Drifter (Barbarian). |
5 |
41 |
Find Ancient Technology. |
6 |
41 |
Continued as Drifter (Barbarian). |
6 |
45 |
Attacked by enemies that Dessie Watkins easily defeat. |
6 |
45 |
Gain Enemy if Dessie Watkins don't already have one. |
6 |
45 |
Forced to muster out. |
7 |
45 |
Failed to qualify for Courier (Scout). |
7 |
45 |
Switched to Drifter (Wanderer). |
7 |
48 |
Find valuable salvage. |
7 |
49 |
Promoted to Drifter (Wanderer) rank 1. |
8 |
49 |
Voluntarily left Wanderer |
8 |
49 |
Failed to qualify for Pirate (Rogue). |
8 |
49 |
Continued as Drifter (Wanderer). |
8 |
50 |
Spend time with an alien race. Gain a contact. |
9 |
53 |
Continued as Drifter (Wanderer). |
9 |
57 |
Forced to muster out. |
10 |
57 |
Became a Believer (Mainstream Believer) with the new title Lay Person. |
10 |
61 |
Dessie Watkins is chosen to represent Dessie Watkins's faith in a vid show or other highly public forum. |
11 |
61 |
Aging Crisis. Owe 40,000 for medical bills. |
11 |
61 |
Retired at age 61. |
11 |
61 |
Continued as Believer (Mainstream Believer). |
11 |
63 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
11 |
65 |
Forced to muster out. |
12 |
65 |
Aging Crisis. Owe 10,000 for medical bills. |
12 |
65 |
Retired. |
12 |
69 |
Betrayal. Convert an Ally into a Rival or Enemy. |
13 |
69 |
Aging Crisis. Owe 40,000 for medical bills. |
13 |
72 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
14 |
73 |
Aging Crisis. Owe 30,000 for medical bills. |
14 |
75 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
15 |
77 |
Aging Crisis. Owe 20,000 for medical bills. |
15 |
79 |
Moved to a new world. |
16 |
81 |
Aging Crisis. Owe 60,000 for medical bills. |
16 |
85 |
Moved to a new world. |
17 |
85 |
Aging Crisis. Owe 60,000 for medical bills. |
17 |
89 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
18 |
89 |
Aging Crisis. Owe 50,000 for medical bills. |